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                                <title><![CDATA[Mundo Gamer Jobs]]></title>
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                                <subtitle>Connect to opportunity and tap into your professional potential with the Mundo Gamer Jobs. The Platform makes it easier to discover and connect relationships with the best companies in the gaming industry.</subtitle>
                                                    <updated>2026-06-04T20:10:57+00:00</updated>
                        <entry>
            <title><![CDATA[Technical Artist - Gaming]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/technical-artist-gaming" />
            <id>https://api.mundogamerjobs.com/728</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>Homa</strong> is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h4><strong>Team</strong></h4><p>You'll be joining the <strong>Art team </strong>on our number one game<strong>: All in Hole.</strong> Reporting directly to the <strong>Art Director</strong>, you'll collaborate closely with artists, game developers, designers, and QA to ensure that visual quality, technical excellence, and production efficiency come together seamlessly in every feature we ship of the game.</p><h4><strong>Mission</strong></h4><p>As a <strong>Technical Artist</strong>, you'll play a key role at the intersection of Art and Tech. Your mission will be to transform visual concepts and assets into high-quality, production-ready experiences inside Unity, ensuring they are pixel-perfect, optimized for mobile performance, and scalable for long-term development.</p><p>Your main responsibilities will include:</p><ul><li>Own the integration of UI and visual assets into Unity, ensuring faithful implementation of design references across multiple devices and resolutions.</li><li>Build, maintain, and improve reusable prefabs, asset structures, naming conventions, and shared libraries that enable efficient production at scale.</li><li>Drive asset and rendering optimization, including Sprite Atlas management, draw-call reduction, compression strategies, and mobile performance improvements.</li><li>Investigate and resolve visual, UI, and asset-related bugs, acting as the go-to expert at the boundary between Art and Development.</li><li>Support localization implementation, responsive layouts, safe area management, and cross-device validation.</li><li>Develop technical solutions through shaders, tooling, automation scripts, and workflow improvements that enhance both quality and team efficiency.</li><li>Partner with artists to continuously improve asset preparation pipelines and ensure smooth integration from concept to final implementation.<br>&nbsp;</li></ul><p>This is a great opportunity to own a highly impactful scope, influence how Technical Art is structured within the team, and help shape the visual quality and production standards of games played by millions of users worldwide.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for someone with proven expertise in <strong>Technical Art and Unity development, </strong>and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:</p><ul><li>Strong experience as a Technical Artist, Unity Technical Artist, or similar role in game development.</li><li>Deep knowledge of Unity asset integration, UI implementation, prefab architecture, scene setup, and mobile production workflows.</li><li>Proven experience optimizing game assets, rendering performance, Sprite Atlases, and mobile memory usage.</li><li>Experience creating shaders and technical visual solutions using Shader Graph, HLSL, or equivalent technologies.</li><li>Strong understanding of visual quality standards, with exceptional attention to detail and the ability to implement designs with pixel-perfect accuracy.</li><li>Experience collaborating closely with artists, developers, and designers in a fast-paced production environment.</li><li>A hands-on mindset with a strong sense of ownership and a proactive approach to solving problems.</li><li>Bonus: experience building Unity Editor tools, automation workflows, VFX systems, or pipeline improvements.</li></ul><p>&nbsp;</p><p><i>Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</i></p><h4><strong>Our Culture</strong></h4><p>At <strong>Homa</strong>, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Humility:</strong> We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.</li><li><strong>Curiosity:</strong> We continuously seek the “why” behind the “what” - we explore with purpose and practicality.</li><li><strong>Focus:</strong> Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.</li><li><strong>Ambition:</strong> We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li><strong>Team Gatherings:</strong> We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li><strong>Equipment Support:</strong> From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.<br>&nbsp;</li></ul><h4><strong>Where We Hire</strong></h4><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we’d love to hear from you!</p><p><i>Please note: this is one remote position open to multiple countries, not multiple openings.</i></p>]]>
            </summary>
                                    <updated>2026-06-04T20:10:57+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[UE Gameplay Programmer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/ue-gameplay-programmer" />
            <id>https://api.mundogamerjobs.com/727</id>
            <author>
                <name><![CDATA[Anshar Studios]]></name>
                <email><![CDATA[office@ansharstudios.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><span style="color:inherit">Founded in 2012, Anshar Studios focuses on 1st and 3rd party game development for all major gaming platforms.&nbsp;Currently, we're employing over 180 specialists in our studio in Katowice and we are very open to new talented developers willing to join us.</span></p><p><span style="color:inherit">Working with Anshar gives you the opportunity to develop your skills, participate in challenging projects, and team up with a bunch of skilled people with a passion for video games. with Anshar gives you the opportunity to develop your skills, participate in challenging projects, and team up with a bunch of skilled people with a passion for video games.</span></p><p><span style="color:inherit">Anshar Studios is looking for a talented UE Gameplay Programmer to join our team on-site in Katowice, Poland or remotely.</span></p><h4>Responsibilities:</h4><p>- Develop features and contribute to sub-systems under the guidance of senior programmers.<br>- Participate in technical discussions and propose solutions for assigned tasks.<br>- Troubleshoot technical issues within your area of work and escalate when needed.<br>- Collaborate with designers, artists, and other programmers to ensure seamless integration of gameplay elements.<br>- Implement gameplay features in Unreal Engine according to provided designs and specifications.<br>- Write clean, efficient, and maintainable code following team standards and best practices.<br>- Debug and optimize your own code to ensure performance and stability.<br>- Participate in code reviews, both giving and receiving constructive feedback.<br>- Contribute ideas to gameplay design and implementation discussions.<br>- Create clear technical documentation for the features you develop.<br>- Demonstrate care and commitment to quality software development.</p><p><strong>What You need:</strong></p><h4><strong>Requirements:</strong></h4><ul><li>At least of 3 years of experience as Gameplay Programmer</li><li>Credited as a programmer in at least 1 commercial video game</li><li>Working knowledge of Gameplay Ability System and Gameplay Tags.</li><li>Basic familiarity with multiplayer game development and networking in UE.</li><li>Good C++ knowledge</li><li>Problem-solving and debugging skills.</li><li>Reliable, organized, eager to learn.</li><li>Good team communication and teamwork skills.</li><li>Understanding of game creation processes and pipelines.</li><li>Intermediate Polish (B1/B2 level)</li><li>Intermediate English (B1/B2 level)</li></ul><h4><br><br><strong>Pluses:</strong></h4><ul><li>Unreal Engine proficiency</li><li>Familiarity with Gameplay Ability System and Gameplay Tags.</li><li>C++ proficiency</li><li>Knowledge of SOLID principles and common design patterns.</li><li>Fluent English (C1/C2 level)</li><li>Passion for video games</li><li>Passion for cRPG and P&amp;P RPG<br>&nbsp;</li></ul><h4>What we offer:</h4><ul><li>Wage 9 000 up to 17 000 zł on a contract (B2B + VAT) or recalculated on contract of employment depending on skills and experience.</li><li>Flexible work hours</li><li>Private life and health care insurance</li><li>Co-financing of Multisport cards</li><li>English lessons</li><li>Help with relocation</li><li>No crunch</li><li>No non-compete policy</li><li>Pet-friendly office</li><li>Co-financed, and treated as workdays, participation in a selection of conferences and workshops</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T20:03:25+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Strategic Project Manager]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/strategic-project-manager-1" />
            <id>https://api.mundogamerjobs.com/725</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>Homa</strong> is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h4><strong>Meet the Team</strong></h4><p>You will be working alongside our Chief of Staff and senior leadership, driving key initiatives that impact the growth and success of Homa. This role offers a unique opportunity to gain exposure to high-level strategic projects across multiple departments and to interact with experienced mentors, including C-level executives.</p><p>As part of the Young Talent Program, you will gain a 360° vision of the gaming industry, contributing to projects that matter for the company. Based on your strengths and interests, you will have the opportunity to focus your projects in several or one of our teams (Publishing, UA, Product, Tech, Marketing, Data, Growth, Monetization, Creatives, HR, etc.).</p><h4><strong>Mission</strong></h4><p>You will play a pivotal role in directly supporting our executive team on high-impact missions within the gaming industry. This is a unique chance to learn, grow, and put your passion for gaming into practice by working on strategic planning, market analysis, and cross-functional initiatives. Your missions will include:</p><ul><li><strong>Cross-Functional Contribution</strong>: Collaborate with leadership and teams on projects spanning multiple departments.</li><li><strong>Strategic Analysis</strong>: Conduct market research and competitive benchmarking in gaming/mobile gaming to support executive decision-making.</li><li><strong>Operational Improvement</strong>: Coordinate and drive operational projects that deliver measurable impact across the company.</li><li><strong>Strategy &amp; Operations</strong>: Support strategic roll-outs and help implement improvements aligned with company objectives.</li><li><strong>Communication &amp; Reporting</strong>: Build strategic materials, contribute to reporting, and represent executives in key internal and external communications.<br>&nbsp;</li></ul><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for <strong>motivated, curious, and passionate individuals</strong> eager to kickstart their career in gaming. You don’t need years of experience — what matters most is your hunger to learn, grow, and make an impact.</p><ul><li>Recent graduate in <strong>Business, Engineering, Strategy, Finance, or related fields</strong></li><li>Prior internship or first professional experience in <strong>gaming, consulting, finance, or tech</strong> is a plus</li><li>Excellent <strong>analytical and research skills</strong></li><li>Strong <strong>communication and presentation abilities</strong></li><li>Proactive, autonomous, and highly organized</li><li>Fluency in <strong>English</strong> (French is a strong advantage, not required)</li><li>Based in <strong>Paris</strong> and available to work on-site<br>&nbsp;</li></ul><h4><strong>Why Join?</strong></h4><ul><li>Gain <strong>360° exposure</strong> to the gaming industry before specializing</li><li>Work directly with <strong>executives and senior leaders</strong> on high-impact projects</li><li>Learn from multiple teams and <strong>experienced mentors</strong></li><li>Grow into a <strong>specialized role</strong> aligned with your strengths and interests</li><li>Be part of a <strong>passionate, dynamic, and international team.</strong><br>&nbsp;</li></ul><p>👉 Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</p><h4><strong>Our Culture</strong></h4><p>At Homa, we prioritise talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Ambition</strong>: We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.&nbsp;</li><li><strong>Humility</strong>: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.&nbsp;</li><li><strong>Curiosity</strong>: We continuously seek the “why” behind the “what” - we explore with purpose and practicality.&nbsp;</li><li><strong>Focus</strong>: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li><strong>Team Gatherings:</strong> We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li><strong>Equipment Support:</strong> From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.<br>&nbsp;</li></ul><h3><strong>Where We Hire</strong></h3><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we’d love to hear from you!</p><p><i>Please note: this is one remote position open to multiple countries, not multiple openings.</i></p>]]>
            </summary>
                                    <updated>2026-06-04T13:59:56+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Unity Game Developer (Remote Job)]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/unity-game-developer-remote-job" />
            <id>https://api.mundogamerjobs.com/724</id>
            <author>
                <name><![CDATA[Happy Lemon Games]]></name>
                <email><![CDATA[Chelsea@vivyon.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>About the Role</p><p>We’re looking for a Unity Game Developer who’s passionate about turning creative concepts into engaging, high-performance games.</p><p>You’ll collaborate closely with artists, designers, and producers to bring gameplay features, UI, and effects to life while ensuring a smooth player experience across mobile and PC platforms.</p><p>&nbsp;</p><p>What You’ll Do</p><ul><li>Develop and maintain scalable games using Unity (C#)</li><li>Implement gameplay systems, user interfaces, animations, and visual effects</li><li>Collaborate with cross-functional teams in a remote, multi-time-zone environment</li><li>Optimize performance for mobile and PC builds</li><li>Identify and resolve bugs, implement feedback, and refine features</li><li>Stay up to date with Unity best practices and new tools</li></ul><p>&nbsp;</p><p>What We’re Looking For</p><ul><li>2+ years of hands-on Unity development experience</li><li>Proficiency in C# and solid understanding of the Unity engine</li><li>Experience in gameplay programming, UI systems, and optimization</li><li>Familiarity with Git and collaborative version control workflows</li><li>Strong problem-solving skills and attention to detail</li><li>Proactive, self-driven, and excited about creating exceptional games</li></ul><p>Nice to Have</p><ul><li>Experience with Shader Graph, URP, or Addressables</li><li>Knowledge of multiplayer integrations (Firebase, PlayFab, Photon)</li><li>Experience in tool or editor scripting</li></ul><p>&nbsp;</p><p>&nbsp;</p><p>Why Join Us</p><p>🌍 Work Remotely – Flexible schedule and autonomy</p><p>🎮 Create &amp; Innovate – Contribute to projects with creative freedom</p><p>📈 Grow Your Skills – Learn new technologies and advance your career</p><p>🤝 Collaborative Culture – Join an inclusive, passionate international team</p>]]>
            </summary>
                                    <updated>2026-06-04T17:59:01+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[3D Artist (Unity) - Remote]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/3d-artist-unity-remote" />
            <id>https://api.mundogamerjobs.com/723</id>
            <author>
                <name><![CDATA[Happy Lemon Games]]></name>
                <email><![CDATA[Chelsea@vivyon.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>About the Role</p><p>We’re hiring a 3D Artist who’s as comfortable modeling in Blender as they are setting assets up in Unity. You’ll work on environments, props, lighting, and shaders — ensuring that what looks good in renders looks even better in-game.</p><p>&nbsp;</p><p>What You’ll Do</p><ul><li>Model, texture, and optimize 3D assets for real-time Unity projects</li><li>Create high-quality props, environments, and scenes with strong composition</li><li>Configure materials, lighting, shaders, and VFX directly inside Unity</li><li>Ensure assets meet performance standards and are game-ready</li><li>Collaborate closely with designers and developers to achieve visual goals</li><li>Maintain art libraries and naming conventions for efficient pipelines</li></ul><p>&nbsp;</p><p>&nbsp;</p><p>What We’re Looking For</p><ul><li>Proven 3D modeling and texturing skills (portfolio required)</li><li>Proficiency in Blender/Maya/3ds Max, Substance Painter/Designer, Photoshop</li><li>Hands-on Unity experience: materials, lighting, and optimization</li><li>Understanding of topology, UVs, and PBR texturing</li><li>Good eye for form, color, and atmosphere</li><li>Reliable, communicative, and self-organized in a remote setup</li></ul><p>&nbsp;</p><p>&nbsp;</p><p>Nice to Have</p><ul><li>Experience with ZBrush, trim sheets, or foliage workflows</li><li>Interest in VFX, shaders, or animation</li></ul><p>&nbsp;</p><p>&nbsp;</p><p>Why Join Us?</p><ul><li>Work globally – Be part of a diverse, international team.</li><li>Creative ownership – You’ll directly shape how our games look and feel.</li><li>Room to grow – Learn new skills (VFX, shaders, animation) while contributing your strengths.</li><li>Impact – See your work come alive in titles played by millions of people</li></ul><p>&nbsp;</p>]]>
            </summary>
                                    <updated>2026-06-04T17:22:42+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Design Director: Live Service & Meta]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/design-director-live-service-meta" />
            <id>https://api.mundogamerjobs.com/722</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>We are looking for a Design Director to help shape the long-term player experience for an upcoming AAA, cross-platform competitive title, with a focus on Live Service and Meta systems.</p><p>This role requires a blend of high-level vision and hands-on design craft, driving both the “what” and the “how” of the game’s overall player experience. While a core focus will be on Live Service and Meta, this role may contribute more broadly to the game’s design direction as needs evolve.</p><p>You will partner closely with Product, Production, Creative, and cross-disciplinary teams to define and execute on an ambitious, evolving player experience. You will contribute directly to feature vision, design documentation, event frameworks, and seasonal content themes, while guiding teams to deliver high-quality experiences for players.</p><p>You will also help to assemble and lead a group of Designers in these efforts, and evolve the efforts of this team over time to meet the needs of the product.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p><strong>What we will do together:</strong></p><ul><li>Shape the design vision for key areas of the game, with a focus on Live Service systems and the broader player experience around retention, monetization, and seasonal content.</li><li>Contribute hands-on to feature designs, design documentation, and player-facing systems</li><li>Develop scalable frameworks for content, events, and systems that support long-term engagement</li><li>Partner closely with Product to align on features, goals, content, and operations</li><li>Collaborate with Creative, Product, and Franchise leads to shape the vision for seasons and their content</li><li>Work across Production, Engineering, Art, UX, and other disciplines to deliver high-quality features and content</li><li>Help establish processes and best practices for design development, iteration, and live operations</li><li>Support the growth and execution of a design team across systems, content, and other gameplay areas</li><li>Drive continuous iteration based on player data, feedback, and live performance</li></ul><p>&nbsp;</p><p><strong>What you will bring:</strong></p><ul><li>Significant experience in game design, including work on live service systems, features, or player progression.</li><li>Experience working on live service games or evolving player-facing systems.</li><li>Proven ability to define and deliver feature visions, from concept through live operations.</li><li>Hands-on design expertise, with a willingness to contribute to design documentation and executional details</li><li>Strong collaboration skills, with experience working cross-functionally across Product, Engineering, Art, and Production, etc.</li><li>Experience designing and supporting content, events, or ongoing player experiences.</li><li>Strong understanding of player motivation, engagement loops, and retention principles.</li><li>Experience leading or mentoring designers, with a track record of improving team output and quality.</li><li>Strong communication skills, both written and verbal.</li><li>Passion for building high-quality player experiences.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p><strong>Interested… a bit about Escape Velocity:&nbsp;</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. &nbsp;</p><p><strong>&nbsp;A few benefits you can expect from us:&nbsp;</strong></p><ul><li>A generous PTO allowance&nbsp;</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)&nbsp;</li><li>Private Medical &amp; Dental Healthcare&nbsp;&nbsp;&nbsp;</li><li>Private Mental Health scheme&nbsp;&nbsp;</li><li>A generous annual Health &amp; Wellbeing allowance&nbsp;</li><li>Discretionary Studio Bonus&nbsp;</li><li>Top range tech for your home set up&nbsp;</li><li>Other benefits based on your region&nbsp;<br>&nbsp;</li></ul><p><strong>How to apply:&nbsp;</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-06-04T03:22:50+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[AI Art Specialist - Gaming]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/ai-art-specialist-gaming" />
            <id>https://api.mundogamerjobs.com/720</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>Homa</strong> is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h3><strong>Team</strong></h3><p>You'll be joining our <strong>Gaming</strong> <strong>Art team</strong>, working closely with Homa’s <strong>AI experts</strong>, a highly experimental group building the workflows, tools, and visual outputs that help teams move faster and create better content across the company. This team sits at the intersection of <strong>art, operations, technology, and production</strong>, supporting game teams, creative teams, and internal stakeholders with high-quality AI-generated resources, visuals, and scalable workflows.</p><p>We’re organized around close collaboration between:</p><ul><li><strong>Art &amp; AI</strong>: creating high-quality illustrations, assets, and production workflows</li><li><strong>Game teams</strong>: supporting flagship products with faster, better visual production</li><li><strong>Creative / UA teams</strong>: helping produce visuals and content for marketing and user acquisition needs<br>&nbsp;</li></ul><h4><strong>Mission</strong></h4><p>As an <strong>AI Art Specialist,</strong> you’ll play a key role in scaling how AI is leveraged at Homa, with a strong focus on the art teams. You will be part of a lean, high-impact AI team working at the intersection of technology, creativity, and product, building workflows, exploring new tools, creating visuals, and turning emerging AI capabilities into concrete, high-value use cases.</p><p>Your main responsibilities will include:</p><ul><li><strong>Design and build scalable AI workflows</strong> (e.g. image generation pipelines, tooling, automation)</li><li><strong>Produce high-quality visuals</strong> (illustrations, assets, creatives), with attention to composition, iteration, and feedback</li><li><strong>Continuously explore and experiment with new AI tools</strong>, identifying opportunities to improve quality and speed</li><li><strong>Solve ambiguous, cross-functional problems</strong>, translating team needs into practical AI-driven solutions</li><li><strong>Collaborate closely with multiple teams</strong> (art, product, UA, creative, etc.) and adapt to a wide variety of use cases</li><li><strong>Contribute to scaling AI adoption internally</strong> by making workflows, tools, and outputs more accessible and reusable<br>&nbsp;</li></ul><p>👉 This is a highly hands-on and evolving role, offering a <strong>unique opportunity to rapidly develop deep expertise in applied AI.</strong> You’ll experiment, build, and scale real use cases, gaining in months what typically takes years.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for someone with a strong interest in <strong>AI, problem-solving, and building practical solutions</strong>, and the curiosity and ambition to constantly push things forward. You’re a great fit if you have:</p><ul><li><strong>A strong interest/experience in AI and experimentation</strong>, with hands-on experience using tools (image generation, automation, no-code/low-code, scripting, etc.)</li><li><strong>Experience with AI creative tools</strong> (e.g. ComfyUI, Midjourney, Stable Diffusion, etc.)</li><li><strong>A background in art, design, or visual production, </strong>with the ability to produce and refine visuals</li><li><strong>Proficiency with Photoshop (</strong>or similar visual editing tools) to edit, refine, and polish outputs</li><li><strong>A structured and logical approach to problem-solving</strong>, with the ability to break down ambiguous problems and find practical solutions</li><li><strong>A builder mindset</strong>, you don’t just think or strategize, you execute, test, iterate, and improve</li><li><strong>High adaptability and learning agility</strong>, comfortable working with constantly evolving tools and contexts</li><li><strong>An eye for visual output and quality</strong>, with a good sense for what looks right (composition, clarity, polish),</li><li><strong>Strong ownership and speed</strong>, able to balance quality with fast delivery<br>&nbsp;</li></ul><p><strong>Bonus:</strong></p><ul><li>Experience in consulting, product, startups, or roles involving problem-solving in ambiguous environments</li><li>Experience working closely with art or creative teams in production environments</li></ul><p>&nbsp;</p><p><i>Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</i></p><h4><strong>Our Culture</strong></h4><p>At <strong>Homa</strong>, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Humility:</strong> We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.</li><li><strong>Curiosity:</strong> We continuously seek the “why” behind the “what” - we explore with purpose and practicality.</li><li><strong>Focus:</strong> Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.</li><li><strong>Ambition:</strong> We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li><strong>Team Gatherings:</strong> We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li><strong>Equipment Support:</strong> From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.<br>&nbsp;</li></ul><h3><strong>Where We Hire</strong></h3><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks). If you're based there - or planning to be - we’d love to hear from you!</p>]]>
            </summary>
                                    <updated>2026-06-04T20:00:40+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Executive Assistant]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/executive-assistant-1" />
            <id>https://api.mundogamerjobs.com/719</id>
            <author>
                <name><![CDATA[Modma Studios]]></name>
                <email><![CDATA[hr@modmacon.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>About Modmacon: </strong>At Modmacon, we specialise in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we continue to grow, we are looking for passionate and talented individuals to join The Mods and make a lasting impact in the world of gaming.</p><p><strong>Role Overview: </strong>We are seeking a proactive and highly organised Executive Assistant to provide end-to-end administrative, communication, and coordination support to senior leadership. The role involves managing schedules, handling correspondence, coordinating projects, and ensuring smooth day-to-day office operations. The ideal candidate is detail-orientated, adaptable, and capable of handling confidential information while supporting a fast-paced, creative gaming environment.</p><p><strong>Key Responsibilities</strong></p><p><strong>1. Administrative Support:</strong></p><ul><li>Manage schedules, appointments, and travel arrangements for executives.</li><li>Organise meetings, including preparing agendas and taking minutes.<br>&nbsp;</li></ul><p><strong>2. Communication:</strong></p><ul><li>Act as a liaison between executives and other departments, clients, or stakeholders.</li><li>Handle incoming correspondence, emails, and calls.<br>&nbsp;</li></ul><p><strong>3. Project Coordination:</strong></p><ul><li>Assist in managing projects by tracking deadlines, deliverables, and team responsibilities.</li><li>Prepare reports and presentations for meetings and projects.<br>&nbsp;</li></ul><p><strong>4. Document Management:</strong></p><ul><li>Maintain files, records, and documentation in an organised manner.</li><li>Draft, proofread, and edit reports, memos, and other documents.<br>&nbsp;</li></ul><p><strong>5. Office Management:</strong></p><ul><li>Oversee office supplies, equipment, and vendor relationships.</li><li>Ensure the office environment is efficient and well-maintained.<br>&nbsp;</li></ul><p><strong>6. Event Planning:</strong></p><ul><li>Organise company events, team-building activities, or client meetings.</li><li>Coordinate logistics, catering, and venue arrangements.<br>&nbsp;</li></ul><p><strong>Other skills needed:</strong></p><ul><li>Strong organisational and time-management skills, with the ability to prioritise tasks effectively.</li><li>High level of professionalism and discretion in handling confidential information.</li><li>Problem-solving mind-set with a proactive approach to challenges.</li><li>Ability to work independently as well as part of a team.<br>&nbsp;</li></ul><p><strong>What We Offer</strong></p><ul><li><strong>Growth Opportunities: </strong>Contribute to strategic initiatives and new business ventures.</li><li><strong>Collaborative Environment:</strong> Work with a dynamic and forward-thinking team.</li><li><strong>Impactful Role</strong>: Play a key role in shaping brand presence and market positioning.</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T18:15:51+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior 3D Generalist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-3d-generalist" />
            <id>https://api.mundogamerjobs.com/717</id>
            <author>
                <name><![CDATA[Modma Studios]]></name>
                <email><![CDATA[hr@modmacon.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>About Modmacon</strong></p><p>At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we continue to grow, we are looking for passionate and talented individuals to join The Mods and make a lasting impact in the world of gaming.</p><p><strong>Job Summary</strong></p><p>We are seeking a highly skilled Senior 3D Artist with 5 -7 years of professional experience in the gaming industry. In this role, you will create high-quality, detailed, and visually compelling game-ready 3D assets that bring our game worlds to life and enhance player experience. You will take ownership of the 3D art pipeline, collaborate closely with cross-disciplinary teams, and help shape the artistic direction of 3D assets across projects. This role combines hands-on creation with leadership, ensuring strong visual quality, consistency, and production efficiency throughout development.</p><p><strong>Key Responsibilities</strong></p><ul><li><strong>3D Modelling:</strong> Expertise in 3D modelling for stylized characters, environments, and props, focusing on exaggerated forms, creative shapes, and artistic detail. Proficiency in high-poly sculpting, low-poly retopology, and baking, with strong understanding of clean topology for rigging and animation, while optimizing for performance without sacrificing artistic integrity.</li><li><strong>Texturing and Shading:</strong> Advanced skills in texturing and shading stylized assets using tools such as Substance 3D Painter and Photoshop to create high-quality stylized or hand-painted textures, with a strong understanding of the PBR texturing workflow. Strong knowledge of UV mapping and unwrapping techniques suited for stylized models.</li><li><strong>Software Proficiency: </strong>Advanced knowledge of industry-standard 3D software (e.g., Autodesk Maya, Blender, 3ds Max). Strong proficiency in sculpting tools (e.g., ZBrush, Blender) and texturing software (e.g., Substance Suite, 3DCoat).</li><li><strong>Game Engine Proficiency: </strong>Proficient in implementing and validating assets in real time engines, primarily Unity and Unreal Engine. Experienced in integrating 3D assets into production scenes for visual validation, ensuring correct scale, materials, lighting response, and overall, in-game fidelity. Skilled in diagnosing and resolving in-engine issues related to shaders, textures, and asset setup.</li><li><strong>Artistic Vision:</strong> Strong sense of visual storytelling, with the ability to translate concepts into visually compelling stylized art. Understanding of colour theory, composition, and design principles as they apply to stylized 3D art.</li><li><strong>Technical Problem-Solving:</strong> Ability to troubleshoot and resolve technical challenges related to 3D modelling, texturing, and rendering. Experience in optimizing assets for performance while maintaining visual quality.</li><li><strong>Collaboration, Mentorship &amp; Team Leadership:</strong> Strong collaboration skills for working with art directors, designers, animators, and cross-functional team members to ensure consistent application of the stylized vision across all assets. Experience in leading and guiding teams, supporting production planning by providing estimates, task breakdowns.</li><li><strong>Pipeline Development &amp; Workflow Optimization: </strong>Establish and refine 3D art pipelines and workflows to ensure efficient, scalable, and consistent asset production across projects. Create and maintain production documentation, including guidelines, standards, and best practices.<br>&nbsp;</li></ul><p><strong>Good To Have</strong></p><ul><li>Experience with shader basics or material setup in real-time engines</li><li>Familiarity with scripting or automation tools (e.g. Python, Blender scripting)</li><li>Experience working on shipped titles or live games</li><li>Understanding of rigging or animation pipelines</li><li>Experience mentoring larger teams or leading cross-project initiatives</li><li>Familiarity with version control systems like Git or Perforce<br>&nbsp;</li></ul><p><strong>What We Offer</strong></p><ul><li><strong>Creative Growth:</strong> Be part of a team shaping the future of mobile game art in the industry.</li><li><strong>Competitive Compensation:</strong> Attractive salary package and benefits.</li><li><strong>Dynamic Work Culture:</strong> Join a passionate team dedicated to creativity and innovation in gaming.</li><li><strong>Industry Exposure:</strong> Work with leading game studios and creators driving the stylized art movement.</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T20:04:50+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Hard Surface Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/hard-surface-artist-1" />
            <id>https://api.mundogamerjobs.com/715</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio:</strong></p><p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.</p><p><strong>The Role</strong></p><p>We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist.</p><p>Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content.</p><p>As our<strong> Hard Surface Artist </strong>you will:</p><ul><li>Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.</li><li>Produce clean, optimised topology and UV layouts appropriate for real-time game engines.</li><li>Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.</li><li>Work from concept art and reference material to produce assets that meet design and artistic intent.</li><li>Integrate assets into the game engine and iterate based on feedback from leads and art directors.</li><li>Collaborate with environment, character, and technical art teams to ensure seamless asset integration.</li><li>Contribute to and maintain art documentation, style guides, and pipeline workflows.</li><li>Participate in art reviews, offering and receiving constructive feedback.</li><li>Identify and flag technical or artistic issues proactively and propose solutions.</li></ul><p>&nbsp;</p><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV and portfolio:</strong></p><ul><li>Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.</li><li>A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.</li><li>Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.</li><li>A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.</li></ul><p>&nbsp;</p><p><strong>Bonus points for:</strong></p><ul><li>Experience on AAA or mid-tier console/PC titles.</li><li>Familiarity with Houdini or procedural modelling techniques.</li><li>Knowledge of Marmoset Toolbag for baking and asset presentation.</li><li>Experience with photogrammetry pipelines.</li><li>An interest in game design and how assets function in context.<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><ul><li>Flexible hybrid working (we work 3 days per week on-site)</li><li>Holiday Accrual Scheme</li><li>International AAA game projects;</li><li>Access to cutting-edge hardware;</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan incl. Dental and Eye care</li><li>Pension Plan</li><li>Life Assurance</li><li>Employee Assistance Programme - Wellness Support</li><li>Regular Team Incentives and Social Events<br>&nbsp;</li></ul><p><strong>Our NL Colleagues receive:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working</li><li>International working opportunities with our Guildford Studio</li><li>Christmas Shutdown</li><li>Holiday Allowance</li><li>Discretionary bonus scheme</li><li>13th Salary Scheme (Vakantiegeld)</li><li>Central Utrecht office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Regular Team Incentives and Social Events</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T17:19:21+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Producer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-producer-6" />
            <id>https://api.mundogamerjobs.com/714</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h4><strong>Mission</strong></h4><p>As a Producer, you’ll play a key role in driving the reliable, on-time delivery of features for All in Hole — one of the world’s top-performing mobile games, currently scaling fast. You will embed directly into our development teams, own the production rhythm, and make sure the right things ship, on time, every time.</p><p>Your main responsibilities will include:</p><ul><li><strong>Own day-to-day production management for two dev teams: </strong>run sprints, stand-ups, reviews, and approvals; keep teams focused, unblocked, and performing at their best</li><li><strong>Drive predictable feature delivery: </strong>build and maintain a realistic production plan, track progress daily, raise risks early, and hold the team accountable to commitments</li><li><strong>Keep all stakeholders informed and aligned: </strong>report clearly on project status, flag blockers before they become crises, and ensure senior staff never face surprises</li><li><strong>Partner on long-term roadmap and staffing planning: </strong>work closely with the Executive Producer to plan ahead, sequence the roadmap, and anticipate resource needs</li><li><strong>Champion continuous process improvement</strong>: identify what’s slowing us down, propose better ways of working, and drive adoption of tools and practices that increase delivery velocity<br>&nbsp;</li></ul><p>This is a great opportunity to join All in Hole at a moment of real momentum — shaping how production works as only the third producer on the team, with genuine scope to influence delivery culture, processes, and tooling across a globally scaling live game.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for someone with at least 5 years of experience in game development and with 3+ years of hands-on production experience. Strong sense of humility, curiosity, ambition, execution mindset, and fairness. You’re a great fit if you have:</p><ul><li><strong>Proven pre-production planning experience: </strong>you’ve built production plans from scratch, negotiated timelines with stakeholders, and gotten sign-off from senior staff on a realistic, structured delivery plan</li><li><strong>Strong project delivery track record: </strong>you’ve shipped features and closed out projects under pressure; you know when and how to push back, raise a red flag, or say no — professionally and constructively</li><li><strong>A delivery-first mindset: </strong>you prioritize shipping on time and quality without burning the team; you find the right balance between protecting people and honoring commitments</li><li><strong>Ownership mentality: </strong>you don’t wait for someone else to fix a problem; if something is at risk, you step in, regardless of whose job it technically is</li><li><strong>Solid command of production tools and methodologies: </strong>you’re fluent in agile, sprint-based workflows; you know your way around equivalent tools like Notion</li><li><strong>Games industry experience: </strong>you’ve worked on live service or forever franchise titles; you understand the pace, KPIs, and pressure of a game that never stops shipping<br>&nbsp;</li></ul><p><strong>Bonus points if you have:</strong></p><ul><li>Experience across multiple production disciplines (QA, release management, technical production)</li><li>Background in mobile game development</li><li>Experience working on top-performing or commercially scaled games<br>&nbsp;</li></ul><p>Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</p><h4><strong>Our Culture</strong></h4><p>At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Humility:</strong> We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.</li><li><strong>Curiosity:</strong> We continuously seek the “why” behind the “what” - we explore with purpose and practicality.</li><li><strong>Focus:</strong> Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.</li><li><strong>Ambition:</strong> We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li>🏥 Comprehensive Benefits: Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li>🏢 Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li>🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li>🌐 Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li>✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li>📈 Performance Reviews: We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li>💻 Equipment Support: From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you’re working remotely.<br>&nbsp;</li></ul><h4><strong>Where We Hire</strong></h4><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cosy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you’re based there - or planning to be - we’d love to hear from you!</p>]]>
            </summary>
                                    <updated>2026-06-04T20:01:52+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Gameplay Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-gameplay-engineer-4" />
            <id>https://api.mundogamerjobs.com/709</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio</strong></p><p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands.</strong> Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on new unannounced projects, pushing the boundaries of all aspects of the game to create AAA experiences.</p><p><strong>The Role</strong><br><br>We’re now looking for a <strong>Senior Gameplay Engineer </strong>to join us as we create memorable gameplay experiences on our AAA titles. This is a hands-on role that will work closely with our Lead Gameplay Engineer, Technical Directors and Designers to craft engaging gameplay mechanics, controls and systems – owning the process from the initial design concepts right the way through to implementation, with a focus on quality, performance and scalability.</p><p>Great gameplay is created by Engineers and designers that really care about how games feel in the hands of players. If you enjoy problem solving and seeing how your code and systems interact with our players, we’d love to hear from you.</p><p><strong>As a Senior Gameplay Engineer, you will:</strong></p><ul><li>Design, implement and own core gameplay mechanics, controls, and systems, working with Designers to prototype features and ensure successful integration</li><li>Write clean, robust and efficient code, following best practices and coding standards.</li><li>Debug and optimize gameplay systems to ensure continued stability and performance.</li><li>Contribute to the development of tools and workflows to improve productivity and efficiency.</li><li>Review code, mentor and advise other mid-level Gameplay Engineers in the team.</li><li>Participate in sprint and milestone planning and production reviews.<br>&nbsp;</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>Experience in a Senior Gameplay Engineer position or similar.</li><li>Proficient in C++ and familiar with both object-oriented and data-oriented programming.</li><li>Previous experience owning a feature on a title</li><li>Strong knowledge of game engines, such as Unreal Engine or Unity.</li><li>Demonstrable knowledge and understanding of 3D Maths and Physics.</li><li>Experience with source control systems and collaborative development.</li><li>Good problem-solving and debugging skills.</li><li>Excellent communication and team collaboration skills.</li><li>Passion for video games and familiarity with various game genres.</li><li>Ability to work in a fast-paced and dynamic environment.<br>&nbsp;</li></ul><p><strong>Bonus points for:</strong></p><ul><li>More than one shipped title under your belt</li><li>Experience with multiplayer or networked gameplay systems</li><li>Familiarity with other Engineering disciplines like Animation, UI, or AI<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><p><strong>Our UK Colleagues receive:</strong></p><ul><li>Flexible hybrid working (we work 3 days per week on-site)</li><li>Holiday Accrual Scheme</li><li>International AAA game projects;</li><li>Access to cutting-edge hardware;</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan incl. Dental and Eye care</li><li>Pension Plan</li><li>Life Assurance</li><li>Employee Assistance Programme - Wellness Support</li><li>Regular Team Incentives and Social Events</li><li>&nbsp;</li></ul><p><strong>Our NL Colleagues receive:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working</li><li>International working opportunities with our Guildford Studio</li><li>Christmas Shutdown</li><li>Holiday Allowance</li><li>Discretionary bonus scheme</li><li>13th Salary Scheme (Vakantiegeld)</li><li>Central Utrecht office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Regular Team Incentives and Social Events</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T15:01:41+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Systems & Tools Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/systems-tools-engineer" />
            <id>https://api.mundogamerjobs.com/708</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio:</strong><br>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.</p><p><strong>The Role</strong></p><p>We are looking for a skilled and pragmatic Systems &amp; Tools Engineer to join our Engineering team. You will play a key role in both building the gameplay systems that power our game and developing the internal tools and pipelines that keep our development teams productive.</p><p>You'll work closely with designers, artists, and fellow engineers to deliver robust, maintainable solutions that have a direct and visible impact on the quality of the game and the efficiency of the studio.</p><p><strong>Systems Engineering</strong></p><ul><li>Work within Unreal Engine's to build scalable, data-driven systems.</li><li>Collaborate with designers to expose systems to Blueprint for rapid iteration, balancing flexibility with performance.</li><li>Profile and optimise systems to meet performance targets across all target platforms.</li><li>Write clean, well-documented, maintainable C++ code in line with team standards.<br>&nbsp;</li></ul><p><strong>Tools Engineering</strong></p><ul><li>Design and build editor extensions, plugins, and custom tooling within Unreal Editor to support art, design, and production pipelines.</li><li>Develop and maintain asset management, validation, and automation tools to improve team efficiency and content quality.</li><li>Identify bottlenecks and pain points in existing workflows and propose or implement practical solutions.</li><li>Work with technical artists and leads to support and evolve the asset pipeline.</li><li>Maintain and improve build, CI/CD, and deployment infrastructure as needed.<br>&nbsp;</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV and portfolio:</strong></p><ul><li>Strong proficiency in C++</li><li>Experience in a Systems or Tools role within the Games industry</li><li>Solid hands-on experience with Unreal Engine (UE4 and/or UE5)</li><li>Experience working with Blueprints</li><li>Good understanding of multithreading</li><li>Strong communication skills and a collaborative approach to working across disciplines.<br>&nbsp;</li></ul><p><strong>Bonus points for:</strong></p><ul><li>At least one, or two extra languages under your belt</li><li>Familiarity with common gameplay systems patterns</li><li>Familiarity with Unreal Engine Slate/UMG<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><p><strong>Our UK Colleagues receive:</strong></p><ul><li>Flexible hybrid working (we work 3 days per week on-site)</li><li>Holiday Accrual Scheme</li><li>International AAA game projects;</li><li>Access to cutting-edge hardware;</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan incl. Dental and Eye care</li><li>Pension Plan</li><li>Life Assurance</li><li>Employee Assistance Programme - Wellness Support</li><li>Regular Team Incentives and Social Events<br>c</li></ul><p><strong>Our NL Colleagues receive:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working</li><li>International working opportunities with our Guildford Studio</li><li>Christmas Shutdown</li><li>Holiday Allowance</li><li>Discretionary bonus scheme</li><li>13th Salary Scheme (Vakantiegeld)</li><li>Central Utrecht office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Regular Team Incentives and Social Events</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T15:03:00+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Freelance Character Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/freelance-character-artist" />
            <id>https://api.mundogamerjobs.com/706</id>
            <author>
                <name><![CDATA[Anshar Studios]]></name>
                <email><![CDATA[office@ansharstudios.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p data-renderer-start-pos="528" data-local-id="87dd29c1-c03f-4d22-a360-0e301caf584d"><strong data-renderer-mark="true">Responsibilities:</strong></p><ul><li data-local-id="394b2f84-c396-4be6-bd2f-0657bbecc07c" data-indent-level="1">Model and sculpt characters, as well as organic and hard-surface props, including their clothing, groom, and accessories, while respecting project style and quality standards.</li><li data-local-id="394b2f84-c396-4be6-bd2f-0657bbecc07c" data-indent-level="1">Use Marvelous Designer to create realistic, high-quality garments that complement character designs.</li><li data-local-id="394b2f84-c396-4be6-bd2f-0657bbecc07c" data-indent-level="1">Create textures and materials for Unreal Engine 5.</li><li data-local-id="394b2f84-c396-4be6-bd2f-0657bbecc07c" data-indent-level="1">Develop and optimize characters for real-time performance, ensuring proper topology while maintaining design quality.</li><li data-local-id="394b2f84-c396-4be6-bd2f-0657bbecc07c" data-indent-level="1">Ensure that characters integrate well with provided rigs and function smoothly in-game.</li><li data-local-id="394b2f84-c396-4be6-bd2f-0657bbecc07c" data-indent-level="1">Collaborate with Art Directors, Team Leaders, Concept Artists and Animators to achieve cohesive storytelling through character design.<br>&nbsp;</li></ul><p data-renderer-start-pos="1236" data-local-id="d50b4c028b74"><strong data-renderer-mark="true">&nbsp;Requirements:</strong></p><ul><li data-local-id="f48d3e20-d6df-45ee-80aa-0991cdd7b94b" data-indent-level="1">2+ years of experience in Character Art.</li><li data-local-id="f48d3e20-d6df-45ee-80aa-0991cdd7b94b" data-indent-level="1">Professional knowledge of ZBrush.</li><li data-local-id="f48d3e20-d6df-45ee-80aa-0991cdd7b94b" data-indent-level="1">Experience creating textures using <span style="color:inherit">PBR</span> workflows in Substance Painter.</li><li data-local-id="f48d3e20-d6df-45ee-80aa-0991cdd7b94b" data-indent-level="1">Excellent knowledge of modeling, optimization, <span style="color:inherit">UV</span> mapping, and exporting assets to game engines using any 3D software (Blender, Maya, 3ds Max or other).</li><li data-local-id="f48d3e20-d6df-45ee-80aa-0991cdd7b94b" data-indent-level="1">Basic ability to rig and skin models using existing rigs.</li><li data-local-id="f48d3e20-d6df-45ee-80aa-0991cdd7b94b" data-indent-level="1">Communicative English, spoken and written.<br>&nbsp;</li></ul><p data-renderer-start-pos="1672" data-local-id="0d29019a-c26d-4e80-a708-e1a94accfa21"><strong data-renderer-mark="true">Pluses:</strong></p><ul><li data-local-id="31bd8a33-21de-44b9-8ed2-a36f59d5131d" data-indent-level="1">Advanced Unreal Engine expertise for character creation.</li><li data-local-id="31bd8a33-21de-44b9-8ed2-a36f59d5131d" data-indent-level="1">Experience with cloth simulation tools in a game engine.</li><li data-local-id="31bd8a33-21de-44b9-8ed2-a36f59d5131d" data-indent-level="1">Strong proficiency in Marvelous Designer, with the ability to create realistic, high-quality garments.</li><li data-local-id="31bd8a33-21de-44b9-8ed2-a36f59d5131d" data-indent-level="1">Outstanding candidates with expertise in one of the following niche areas: advanced rigging, complex real-time grooming, or look development and shading for real-time engines.</li><li data-local-id="31bd8a33-21de-44b9-8ed2-a36f59d5131d" data-indent-level="1">Strong foundation in classical drawing and sculpting techniques.<br>&nbsp;</li></ul><p data-renderer-start-pos="2156" data-local-id="b8897796-eec2-4092-a924-6c8036698007"><strong data-renderer-mark="true">We offer:</strong></p><ul><li data-local-id="eaa06bd0-07ae-48f6-af1f-ba8bc497eac3" data-indent-level="1">Fully remote or on-site work models.</li><li data-local-id="eaa06bd0-07ae-48f6-af1f-ba8bc497eac3" data-indent-level="1">Flexible working hours.</li><li data-local-id="eaa06bd0-07ae-48f6-af1f-ba8bc497eac3" data-indent-level="1">No crunch.</li><li data-local-id="eaa06bd0-07ae-48f6-af1f-ba8bc497eac3" data-indent-level="1">No non-compete policy.</li><li data-local-id="eaa06bd0-07ae-48f6-af1f-ba8bc497eac3" data-indent-level="1">Pet-friendly office.<br>&nbsp;</li></ul><p data-renderer-start-pos="2300" data-local-id="a74e1bf4-2582-4e47-8e62-97898224ad7c"><strong data-renderer-mark="true">Submission / Portfolio Instructions:</strong></p><ul><li data-local-id="885db8d9-ed14-49cf-afe2-c1ae72536d99" data-indent-level="1"><span style="color:inherit">CV</span> is required.</li><li data-local-id="885db8d9-ed14-49cf-afe2-c1ae72536d99" data-indent-level="1">Portfolio or demo reel is required.</li><li data-local-id="885db8d9-ed14-49cf-afe2-c1ae72536d99" data-indent-level="1">Cover letter is optional.</li><li data-local-id="885db8d9-ed14-49cf-afe2-c1ae72536d99" data-indent-level="1">Must be willing to complete an art test if requested.</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T19:03:54+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Lead Lighting Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/lead-lighting-artist-1" />
            <id>https://api.mundogamerjobs.com/705</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong></p><p>Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.</p><p><strong>Job Summary&nbsp;</strong></p><ul><li>We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets.&nbsp;</li><li>This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals.</li><li>Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust.</li></ul><p>&nbsp;</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><p><strong>Drive Lighting Quality &amp; Vision</strong></p><ul><li>Help define and execute the lighting vision in alignment with the game’s art direction.</li><li>Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar.</li><li>Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content.<br>&nbsp;</li></ul><p><strong>Gameplay, Cinematic &amp; Marketing Lighting</strong></p><ul><li>Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience.</li><li>Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results.</li><li>Adapt lighting solutions to work effectively across gameplay and cinematics.<br>&nbsp;</li></ul><p><strong>Unreal Engine 5 Leadership</strong></p><ul><li>Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing.</li><li>Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability.</li><li>Partner with Technical Art and Engineering to explore new features and improve lighting workflows.<br>&nbsp;</li></ul><p><strong>Technical Collaboration &amp; Performance</strong></p><ul><li>Build strong working relationships with Engineering teams to develop and refine lighting solutions.</li><li>Take ownership of lighting performance, identifying potential issues early and helping guide effective solutions.</li><li>Contribute to the ongoing improvement of lighting pipelines, tools, and debugging processes.</li></ul><p>&nbsp;</p><p><strong>Lead, Support &amp; Mentor</strong></p><ul><li>Provide clear artistic and technical guidance to lighting artists through reviews, feedback, and hands-on support.</li><li>Help plan and scope lighting work, identify dependencies, and support the team in hitting quality and production goals.</li><li>Be an active advocate for lighting quality and consistency throughout development.</li></ul><p><br><strong>Essential Skills, Attributes and Experience</strong></p><p><strong>Lighting &amp; Unreal Engine Expertise</strong></p><ul><li>A strong portfolio showcasing high-quality real-time lighting in Unreal Engine, including gameplay, cinematics, and marketing assets.</li><li>Experience in a Lead Lighting Artist role on shipped titles.</li><li>Deep hands-on experience lighting complex scenes using UE5.<br>&nbsp;</li></ul><p><strong>Creative &amp; Technical Balance</strong></p><ul><li>Excellent understanding of lighting fundamentals such as color, contrast, exposure, composition, and mood.</li><li>Strong technical awareness of real-time rendering constraints, profiling, and optimization.</li><li>Strong understanding of grading and colour pipelines, from content creation through in-engine rendering and final output.<br>&nbsp;</li></ul><p><strong>UE5 Savvy</strong></p><ul><li>Deep, practical knowledge of Unreal Engine 5 lighting systems and workflows.</li><li>Comfortable working closely with engineers to balance artistic goals with technical realities.<br>&nbsp;</li></ul><p><strong>HDR Sky Capture &amp; Real-World Reference</strong></p><ul><li>Previous experience capturing, processing, and implementing HDR skies / sky domes.</li><li>A solid understanding of physically based lighting and real-world lighting reference.</li></ul><p><br><strong>Collaboration &amp; Communication</strong></p><ul><li>Clear communicator who can explain lighting intent to both artistic and technical audiences.</li><li>Enjoys collaborating, sharing ideas, and helping elevate the work of the team.</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T15:21:40+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Technical Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/technical-artist-8" />
            <id>https://api.mundogamerjobs.com/701</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.<br>&nbsp;</p><p><strong>The Role</strong></p><p>As a <strong>Technical Artist, </strong>you will be that vital link between Art and Engineering. We’re looking for someone who always strives for quality, and who enjoys unlocking the creative potential of our team through optimising processes and workflows, solving technical, system and engine challenges.</p><p>Day to day, you will be:</p><ul><li>Creatively solving technical problems that benefit from a technical approach</li><li>Working closely with our team of artists and engineers to develop and optimise asset creation workflows allowing people to build world class game content</li><li>Providing technical guidance and mentorship to our art teams</li><li>Collaborating with multiple departments to deliver key features</li><li>Optimizing game assets for performance and scalability</li><li>Ensuring high quality and reliability of the game systems</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>A strong portfolio showcasing your artistic and technical skills, demonstrating how your workflows achieve results</li><li>Proven experience as a Technical Artist, and evidence of working on shipped titles</li><li>Demonstrable proficiency in Unreal Engine, Maya, or 3DS Max and other applicable tools</li><li>Experience with scripting languages (C++, Python, MEL, or similar) to improve workflows and automate tasks</li><li>Strong understanding of shaders, lighting, and rendering techniques and demonstrates an interest in leading edge methods used by the best studios around the world</li><li>Excellent problem-solving skills and ability to work collaboratively in a team environment</li><li>A passion for games and a desire to create visually stunning experiences<br>&nbsp;</li></ul><p><strong>Bonus points if you have;</strong></p><ul><li>C++ skills would be beneficial, but not essential<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><p><strong>Our UK Colleagues receive:</strong></p><ul><li>Flexible hybrid working (we work 3 days per week on-site)</li><li>Holiday Accrual Scheme</li><li>International AAA game projects;</li><li>Access to cutting-edge hardware;</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan incl. Dental and Eye care</li><li>Pension Plan</li><li>Life Assurance</li><li>Employee Assistance Programme - Wellness Support</li><li>Regular Team Incentives and Social Events<br>&nbsp;</li></ul><p><strong>Our NL Colleagues receive:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working</li><li>International working opportunities with our Guildford Studio</li><li>Christmas Shutdown</li><li>Holiday Allowance</li><li>Discretionary bonus scheme</li><li>13th Salary Scheme (Vakantiegeld)</li><li>Central Utrecht office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Regular Team Incentives and Social Events</li></ul>]]>
            </summary>
                                    <updated>2026-06-03T18:25:28+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Concept Artist Generalist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-concept-artist-generalist-2" />
            <id>https://api.mundogamerjobs.com/697</id>
            <author>
                <name><![CDATA[Wargaming.net]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>We’re&nbsp;excited to launch a groundbreaking&nbsp;AAA game project - <strong>World of Tanks: HEAT</strong>&nbsp;and are looking for&nbsp;passionate, creative&nbsp;<strong>Senior Concept Artist Generalist</strong>&nbsp;to join our talented team. Our studio fosters a collaborative environment where your ideas are&nbsp;valued&nbsp;and your contributions will have a direct impact on the game’s success.&nbsp;</p><p>Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!&nbsp;</p><h3>Reports to</h3><p>Art Director</p><h3>What will you do?</h3><ul><li>Environment Design: create concept art for game environments, mostly exteriors, to enhance player exploration and engagement</li><li>Prop and Object Design: generate concept art for props, objects, and interactive elements within the game world, adding detail and depth to the overall environment and gameplay experience</li><li>UI/UX Design: collaborate with the UI/UX team to design backgrounds for user interfaces</li><li>Marketing Materials: produce concept art for marketing materials, including key art, promotional images, and visual assets used in trailers and advertisements, to attract and engage players</li><li>Storyboarding: assist in the creation of storyboards and visual sequences to visualize narrative elements, cutscenes, and gameplay scenarios, aiding in communication and planning</li><li>Iteration and Revision: iterate on concept designs based on feedback from stakeholders, making necessary revisions to enhance aesthetics, functionality, and alignment with project goals<br>&nbsp;</li></ul><h3>What are we looking for?</h3><ul><li>Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry</li><li>Artistic Skills: proficiency in digital art tools and software, such as Photoshop, Procreate, or equivalent applications, with a keen understanding of composition, color theory, and visual storytelling</li><li>Creativity: ability to generate original and innovative concepts that push the boundaries of visual design while staying true to the project's artistic direction</li><li>Collaboration: strong communication and collaboration skills to effectively work within a multidisciplinary team and translate concepts into tangible assets that meet project requirements</li><li>Adaptability: the flexibility to adapt your artistic style and approach to suit different project requirements, themes, and artistic directions</li><li>Time Management: ability to manage multiple tasks and meet deadlines in a fast-paced and dynamic environment without compromising quality</li><li>Passion for Games: a genuine passion for video games and a deep understanding of how concept art contributes to the overall gaming experience, driving player immersion and engagement</li><li>English: upper-intermediate level or higher<br>&nbsp;</li></ul><h3>What additional skills will help you stand out?</h3><ul><li>Experience with 3D Software: familiarity with 3D modeling software, such as Maya or Blender, to create basic 3D mockups or reference models for concept art</li><li>Experience with game engines</li><li>Traditional Art Skills: proficiency in traditional art techniques, such as sketching, painting, or sculpting, to complement digital concept art creation and enhance visual storytelling</li><li>Storyboarding Experience: previous experience in storyboarding or sequential art for visual storytelling purposes, aiding in the development of narrative-driven content</li></ul><h3>Work mode</h3><ul><li>Onsite</li><li>This role is eligible for relocation &amp; immigration support</li></ul><h5>The salary range for this role in Vilnius is EUR 4500-6000 monthly gross.<br>&nbsp;</h5><h3>Benefits</h3><p>Benefits and perks are tailored to the local market and culture. Our benefits in Vilnius include:</p><ul><li>Additional paid time off&nbsp;</li><li>Sick Leave Compensation</li><li>Pregnancy and Childbirth Leave Benefit &nbsp;</li><li>Career development and education opportunities within the company</li><li>Meal Allowance</li><li>Premium Private Health Care&nbsp;</li><li>Mental well-being program (iFeel)</li><li>Perks discounts platform (over 450 exclusive discounts)</li><li>Personal Gaming Account</li><li>Coffee, fruits, and snacks in the office</li><li>Company events&nbsp;</li><li>Seniority Awards&nbsp;&nbsp;</li><li>Referral program - You can recommend the best talents to the company and receive a reward&nbsp;&nbsp;</li></ul><h5>Please submit your CV in English to ensure smooth processing and review.<br>&nbsp;</h5><h3>About Wargaming&nbsp;</h3><p>Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.</p><p>Please see <a target="_blank" rel="noopener noreferrer" href="http://legal.eu.wargaming.net/en/candidate-privacy-policy/">Wargaming Candidate Privacy Policy</a> for details on how Wargaming uses your personal data.</p>]]>
            </summary>
                                    <updated>2026-06-04T15:01:37+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Vehicle Handling Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-vehicle-handling-engineer" />
            <id>https://api.mundogamerjobs.com/694</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio:</strong><br>We are a video game development studio with offices in <strong>Guildford, UK</strong> and&nbsp;<strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.<br>&nbsp;<br>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.<br>&nbsp;<br>It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.<br><br><strong>The Role</strong><br>As our&nbsp;<strong>Lead Lighting Artist</strong>, you’ll head up the Lighting team, working closely with our Studio Art Director, Environment Director, Technical Artists, and Engineers to craft visually stunning and technically optimized lighting across our AAA projects. Lighting is a critical component of our games, and it is essential to have someone who can direct and conduct a consistent vision for our environments taking the experience to the next level.<br>&nbsp;</p><p>As our&nbsp;<strong>Lead Lighting Artist,&nbsp;</strong>you will:</p><ul><li>Lead and mentor the Lighting team to promote creativity and educate them in the science of lighting</li><li>Design and implement high quality lighting setups that enhance mood, narrative and generate visceral gameplay experiences</li><li>Use technical knowledge to maximise the potential of the rendering quality while keeping framerates up. &nbsp;</li><li>Partner with Technical Artists and Graphics Engineers on materials, shaders, shadows, anti-aliasing, and image quality enhancements</li><li>Stay up to date on trends and methodologies in current and future graphics software develop early planning of lighting related processes&nbsp;</li><li>Be aware of potential risks to the project and bring it to the attention of management&nbsp;</li><li>Support the Studio Art Director, Technical Director and Lead Artist in any ad hoc tasks and duties&nbsp;<br>&nbsp;</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>Experience as a Senior or Lead Lighting Artist <strong>within the games industry</strong></li><li>Have at least one shipped AAA title under your belt</li><li>An impressive portfolio demonstrating your deep understanding of lighting, mood, and visual storytelling</li><li>Experience of real-time dynamic and baked lighting, grading, lens flares, vignette and other post-FX all with an eye on image quality and performance.</li><li>Excellent interpersonal and communication skills</li><li>Strong working knowledge of Unreal Engine 5</li><li>Experience in industry standard art tools such as required 3DS Max/Maya, Photoshop</li><li>Photography experience shooting lighting reference, HDRI/IBL as needed</li><li>Demonstrated leadership and a passion for nurturing and developing team talent<br>&nbsp;</li></ul><p><strong>Benefits</strong><br><strong>What you can expect from us:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working (we work 3 days per week on site)</li><li>Great increasing holiday benefits including Christmas Shutdown</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan including dental and optical support, mental health, online GP</li><li>Pension Plan</li><li>Life Assurance</li><li>Flu Jab Vouchers</li><li>Regular Team Incentives and Social Events</li><li>Brand &nbsp;new Guildford office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Opportunities to work with our Netherlands office</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T15:03:11+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Lead VFX Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/lead-vfx-artist-2" />
            <id>https://api.mundogamerjobs.com/688</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong></p><p>Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.</p><p><strong>Job Summary&nbsp;</strong></p><p>We are seeking a highly skilled Lead VFX Artist with deep expertise in Unreal Engine 5. You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay.</p><p>This is a leadership role at the intersection of creativity and technology, requiring strong direction, hands-on execution, and mastery of UE5’s Niagara, Lumen, Nanite, and material systems.</p><p>In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.</p><p>Please note we do require someone to be based from one of our Studios at least 3 days a week.&nbsp;</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li>Push the visual fidelity of VFX using UE5’s latest features (Niagara, Lumen, Nanite) while balancing performance requirements.</li><li>Drive innovation in real-time effects, cinematic presentation, and player feedback.</li><li>Collaborate with technical artists and engineers to expand UE5’s VFX toolset and pipeline for AAA production.</li><li>Set and maintain performance budgets for VFX across platforms (PC, console, next-gen hardware).</li><li>Manage and mentor a team of VFX artists, providing clear direction, feedback, and professional development.</li><li>Define workflows and pipelines for UE5 VFX production, ensuring efficiency and scalability across large teams.</li><li>Partner with design teams to ensure VFX enhance gameplay readability, feedback, and immersion.<br>Work with cinematics, animation, and lighting teams to integrate VFX into cutscenes and storytelling sequences.</li><li>Act as the primary Unreal Engine VFX expert, supporting cross-team problem solving and technical guidance.<br>&nbsp;</li></ul><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li>Minimum 7+ years of VFX experience in the games industry, including at least 2 shipped AAA titles.</li><li>Expert-level proficiency in Unreal Engine 5, including Niagara, materials, shaders, Lumen, and optimization workflows.</li><li>Strong portfolio showcasing high-fidelity, real-time UE5 VFX.</li><li>Solid understanding of real-time rendering, particle systems, physics, and performance constraints.</li><li>Proven leadership experience managing and mentoring a VFX team.</li><li>Excellent cross-discipline collaboration, communication, and problem-solving skills.<br>&nbsp;</li></ul><p><strong>Highly Desirable&nbsp;</strong></p><ul><li>Experience with procedural tools (Houdini, EmberGen) integrated into UE5 pipelines.</li><li>Familiarity with cinematic or pre-rendered VFX via Unreal Sequencer.</li><li>Experience managing outsourcing or external vendors.</li><li>Understanding of multiplayer or networked gameplay VFX challenges.</li><li>Passion for staying at the forefront of real-time VFX and Unreal Engine innovation.<br>&nbsp;</li></ul><p>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at <a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/">https://complaint.ic3.gov/</a> and <a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/">https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-06-04T15:03:15+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[AI Director - Machine Learning]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/ai-director-machine-learning" />
            <id>https://api.mundogamerjobs.com/684</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>We are looking for an experienced and passionate AI/Machine Learning Director to become a defining member of our Engineering team at Escape Velocity Entertainment. You will research, develop, and prototype AI/ML solutions to unlock new experiences and push the boundaries of our ambitious project.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p><strong>What we will do together:</strong></p><ul><li>Oversee ML bot research, development, and implementation.</li><li>Identify and evaluate opportunities to use generative AI across the production pipeline.</li><li>Gather AI-related ideas and needs from teams and convert them into actionable plans.</li><li>Drive execution of approved AI initiatives, prototypes, and workflow improvements.</li><li>Explore and prototype local models trained on internal data.</li><li>Develop guidelines and best practices for agentic AI systems (e.g., Windwalk, Antigravity).</li><li>Educate directors and teams on AI capabilities, limitations, and practical usage.</li><li>Up to date knowledge with emerging AI models, tools, and industry trends.</li><li>Understand major AI models and clearly explain their strengths, weaknesses, and applicability<br>&nbsp;</li></ul><p><strong>What you will bring:</strong></p><ul><li>Previously held an AI/ML Lead/Manager or equivalent position.</li><li>Solid experience with Python and C++ with strong expertise with ML frameworks like PyTorch and TensorFlow.</li><li>Strong communication skills for engaging both technical and non-technical audiences.</li><li>Expertise in AI/ML theory, algorithms, and system design.</li><li>A collaborative, mentoring-oriented mindset and passion for solving problems.</li><li>Game development experience is a plus but is not required.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p><strong>Interested… a bit about Escape Velocity:</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.</p><p><strong>A few benefits you can expect from us:</strong></p><ul><li>A generous PTO allowance</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)</li><li>Private Medical &amp; Dental Healthcare</li><li>Private Mental Health scheme</li><li>A generous annual Health &amp; Wellbeing allowance</li><li>Discretionary Studio Bonus</li><li>Top range tech for your home set up</li><li>Other benefits based on your region<br>&nbsp;</li></ul><p><strong>How to apply:</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-06-04T19:03:08+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Gameplay and Animation Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-gameplay-and-animation-engineer" />
            <id>https://api.mundogamerjobs.com/680</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong></p><p>Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.<br><br><strong>Job Summary&nbsp;</strong></p><p>As a Senior Gameplay &amp; Animation Engineer you will set a&nbsp; high bar for code quality and a passion for gameplay and animation. In this role, you will own and continue the development of our key gameplay and animation systems, you will extend and maintain the code of our technology, tools, and pipelines, working closely with the animators, character artists, designers, and programmers to help develop spectacular gameplay features for our games.</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li>Work within Unreal Engine 5 adapting existing systems and building new technology to fulfil the project’s technical needs and creativity.</li><li>Prototyping and coding gameplay and animation features</li><li>Work closely and constructively with design, animation, and engineering teams to realise creative ambitions</li><li>&nbsp;Support planning efforts by estimating and dependency checking gameplay feature development</li><li>&nbsp;Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks</li><li>Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.</li></ul><p>&nbsp;</p><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li>Demonstrable programming experience in a creative environment</li><li>Shipped one or more AAA game titles, ideally using Unreal Engine</li><li>Advanced proficiency in C++, linear algebra, 3D Maths and strong familiarity with Object-Oriented (OO) design principles</li><li>Experience with GAS - the Unreal Gameplay Ability System</li><li>Unreal Engine, Blueprints and Unreal Animation Principles&nbsp;</li><li>Dedication to code quality and documentation, and ability to learn and master new technologies and code</li><li>Ability to work independently and efficiently under deadlines</li><li>Effective communicator and collaborator with multi-disciplinary team members</li></ul><p>&nbsp;</p><p><strong>Highly Desirable&nbsp;</strong></p><ul><li>Hands-on experience developing for Unreal Engine and Xbox Series X/S and PS5</li><li>Experience with player controlled characters, Unreal enhanced inputs, cameras and camera systems</li><li>Implementation experience in one or more of the following areas, Inverse Kinematics techniques, Ragdoll and physics-based character animation, Procedural animation techniques, Keyframe animation and forward kinematics, Machine learning driven animation techniques<br>&nbsp;</li></ul><p>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at <a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/">https://complaint.ic3.gov/</a> and <a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/">https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-06-04T15:02:04+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Gameplay Animator]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-gameplay-animator-1" />
            <id>https://api.mundogamerjobs.com/678</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong></p><p>Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.</p><p><strong>Job Summary&nbsp;</strong></p><p>We are looking for a skilled, reliable, and self-motivated Senior Animator, helping to create high-quality, realistic 3D character animations that bring our worlds and characters to life.</p><p>You will work closely with designers, artists, and engineers to ensure animations align seamlessly with gameplay and narrative vision, helping to develop our next-generation AAA title.</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li>Create high quality mocap-driven realistic animations and contribute to achieving a satisfying gameplay feel.&nbsp;</li><li>Collaborate with the animation leads, designers, technical animators, programmers and animation peers to deliver the best-in-class gameplay features.</li><li>Prepare for and co-direct mocap shoots.</li><li>Adapt to the style and constraints of the project - realistic with focus on character animation and open world.&nbsp;</li><li>Foresee challenges and identify and suggest opportunities for improvements relating to animations, gameplay features and animation pipelines/workflows.</li><li>Troubleshoot bugs with (implementation of) animations in game.</li><li>Support animation leads and production by realistically estimating time required for carrying out tasks, determine scope and identify risks.</li><li>Deliver content that matches the vision and constraints, as well as find solutions to any technical and creative challenges.</li><li>Participate in knowledge sharing with other animators across all experience levels.</li><li>Explore new tech and enhancements related to animation and game development.</li><li>Collaborate with and provide feedback to animation co-dev / outsourcing partners.</li></ul><p>&nbsp;</p><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li>An animator passionate about working on industry-defining titles that push their abilities and define true-to-life characters.</li><li>An animator with hands-on AAA game industry experience.</li><li>Experience with (mocap-driven) gameplay animation pipelines - Mocap data, MotionBuilder (or Maya) and game engine (Unreal Engine preferred).&nbsp;</li><li>Impressive animation skills demonstrated by animation reel, titles and previous projects.&nbsp;</li><li>Solid experience working with mocap animation, preferably in game development.</li><li>Strong creative and technical problem-solving skills.</li><li>Knowledge of classic animation principles, body mechanics, acting, posing, storytelling techniques and best practices for gameplay animations.</li><li>Ability to work independently in a team environment.</li><li>Ability to communicate and collaborate across multiple locations effectively.</li></ul><p>&nbsp;</p><p><strong>Highly Desirable&nbsp;</strong></p><ul><li>Willingness to continually develop skills and self-educate in knowledge related to animations and gameplay systems.</li><li>Keeping track of new trends and emerging practices in the animation and games industry.<br>&nbsp;</li></ul><p>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at <a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/">https://complaint.ic3.gov/</a> and <a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/">https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-06-04T19:57:50+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Character Concept Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/character-concept-artist" />
            <id>https://api.mundogamerjobs.com/672</id>
            <author>
                <name><![CDATA[LILA Games]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>What to Expect</strong></p><p>As a Senior Concept Artist, you will play a key role in shaping the visual direction of our upcoming extraction shooter by creating compelling concept art for character cosmetics that follows the tone and style of the game.</p><p><strong>What You’ll Do</strong></p><ul><li aria-level="1">Sketch stylized clothing that appeals to the audience</li><li aria-level="1">Create greyscale and full-color high-resolution sketches to inform 3D character artists</li><li aria-level="1">Produce clean line art from different views</li><li aria-level="1">Develop different silhouettes that define the battle pass and shop lineup</li><li aria-level="1">Create environment sketches when needed<br>&nbsp;</li></ul><p><strong>What You’ll Bring</strong></p><ul><li aria-level="1">Proven experience as a Character Concept Artist or similar role with a strong portfolio in stylized characters.</li><li aria-level="1">Prior experience with concepting stylized character and character clothing.</li><li aria-level="1">Proficiency in digital art tools such as Photoshop, Illustrator, and Blender.</li><li aria-level="1">Strong understanding of perspective, color theory, and 3D.</li><li aria-level="1">Excellent drawing and rendering skills, with the ability to create detailed and realistic artwork.<br>&nbsp;</li></ul><p><strong>Bonus Skills</strong></p><ul><li aria-level="1">Experience with Blender</li><li aria-level="1">Generalized experience art apart from characters(Ex. Environments)</li><li aria-level="1">VFX concept experience</li><li aria-level="1">Passion for gaming and understanding cosmetics in mobile games<br>&nbsp;</li></ul><p><strong>Application Process&nbsp;</strong></p><ul><li aria-level="1"><strong>Resume: </strong>Submit your resume and any portfolio content using the application form below.&nbsp;</li><li aria-level="1"><strong>Review: </strong>Give us a few days to fully review your information and get back to you with potential next steps.</li><li aria-level="1"><strong>Written Assessment:</strong> You will receive assessments that should be completed and submitted within the deadline and you will also be asked to do one of the assessments on a live interview.</li><li aria-level="1"><strong>Video Interviews: </strong>We will schedule a few video interviews with various cross-discipline key stakeholders</li><li aria-level="1"><strong>Offer:</strong> If there is alignment, we will set a call to present an offer followed up with a formal offer letter, including compensation and other logistical details<br>&nbsp;</li></ul><p>Lila Games is a learning organization, and one of the fundamental principles of our company is to unlock human potential with learning through challenging work so people become masters of their craft. You can expect to supercharge your learning once you get into this role, but hard work and effort are expected.</p>]]>
            </summary>
                                    <updated>2026-06-04T19:50:58+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Lead Unity Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/lead-unity-engineer" />
            <id>https://api.mundogamerjobs.com/671</id>
            <author>
                <name><![CDATA[LILA Games]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>We seek an experienced, highly technical, and exceptionally driven Lead Software Engineer to develop a world-class mobile games engineering team in India. You should be comfortable driving change, leading and motivating teams, providing direct feedback, solving complex problems, and, most importantly, establishing a high standard of performance.</p><p><i>Your team will be responsible for implementing highly performant, optimized, scalable, and easily maintainable code for an ambitious FPS shooter game.</i></p><p><strong>Responsibilities:</strong></p><ul><li>Establish and maintain a world-class engineering culture appropriate for our mobile games team.</li><li>Set performance standards for engineering excellence and guide junior engineers to help them learn and improve.</li><li>Address the most significant challenges of a shooter game, such as hit accuracy, server-authoritative gameplay, animations, memory utilization, and performance optimizations.</li><li>Collaborate with product managers/producers, designers, and others to understand game features and break down engineering tasks for the team.</li><li>Regularly run profilers to ensure code performance and quality.</li><li>Lead code review sessions.</li><li>Guarantee optimal performance, quality, and stability of the game.</li><li>Develop live operations tools, editor tools, and automation.<br>&nbsp;</li></ul><p><strong>Qualifications:</strong></p><ul><li>Minimum Experience: 5-8 years.</li><li>Extreme technical depth and willingness to spend at least 30% of time doing hands-on coding.</li><li>Ability to reasonably estimate and plan tasks and features.</li><li>Expert understanding of multithreading, asynchronous operations, and thread-safe code.</li><li>Proficient at profiling games to identify bottlenecks and performance issues.</li><li>Maniacal adherence to technical best practices and guidelines with a creative problem-solving approach.</li><li>Deep understanding of data-oriented programming and the Unity DOTS framework.</li><li>Familiarity with backend/networking is a plus.<br>&nbsp;</li></ul><p><strong>Benefits:</strong></p><ul><li>We foster a culture of continuous learning.</li><li>We value talent and the ability for significant self-improvement.</li><li>Honest feedback and transparency across all departments allow for rapid skill development.</li><li>You will have the opportunity to work on an exciting new game development product with complete autonomy.<br>&nbsp;</li></ul><p><strong>Eligibility &amp; Cultural Fit:</strong></p><ul><li>At Lila Games, we prioritize honest and direct communication.</li><li>We seek individuals who are masters of their craft or are committed to becoming one.</li><li>We value talent and the ability to improve significantly.</li><li>A strong work ethic and dedication to the product are essential.</li><li>Please carefully review the LILA Games Business Values (<a target="_blank" rel="noopener noreferrer" href="https://bit.ly/3rsN1ti)">https://bit.ly/3rsN1ti)</a> before applying.<br>&nbsp;</li></ul><p><strong>Company Information:</strong></p><ul><li>Website: <a target="_blank" rel="noopener noreferrer" href="https://lilagames.com/">https://lilagames.com/</a></li><li>Company Values: <a target="_blank" rel="noopener noreferrer" href="https://bit.ly/3rsN1ti">https://bit.ly/3rsN1ti</a></li><li>Company Info: <a target="_blank" rel="noopener noreferrer" href="https://linktr.ee/lilagames">https://linktr.ee/lilagames</a></li><li>Lila YouTube Channel: <a target="_blank" rel="noopener noreferrer" href="https://youtube.com/@Lilagames">https://www.youtube.com/@Lilagames</a></li><li>Lila Instagram: <a target="_blank" rel="noopener noreferrer" href="https://instagram.com/lilagames_india">https://www.instagram.com/lilagames_india/</a><br>&nbsp;</li></ul><p><i>Lila Games is a learning organization, and one of the fundamental principles of our company is to unlock human potential with learning through challenging work. We seek those who desire to become masters of their craft. You should expect to supercharge your learning once you get into this role, but hard work and effort are expected.</i></p>]]>
            </summary>
                                    <updated>2026-06-04T14:46:53+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Gameplay Designer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/gameplay-designer" />
            <id>https://api.mundogamerjobs.com/657</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>Are you a gameplay designer with a passion for making games? Escape Velocity is looking for a Game Designer with strong scripting skills. You will be in charge of creating and implementing gameplay mechanics across the game, ensuring they are balanced and fun to play.</p><p id="job-requirements-title"><strong>Requirements</strong></p><p><strong>What we will do together:</strong></p><ul><li>Develop and oversee multiplayer match mechanics and features.</li><li>Work alongside other designers, artists, animators, and engineers to document, then implement these features in engine.</li><li>Use our visual scripting tools to create complex and dynamic gameplay.</li><li>Refine your implementation through playtest feedback and live data.</li><li>Collaborate closely with leads and directors to channel the game the vision through your designs.</li></ul><p>&nbsp;</p><p><strong>What you will bring:</strong></p><ul><li>3+ years of experience working on a multiplayer and/or live service game.</li><li>At least one shipped AAA title.</li><li>Expert knowledge of game scripting and expertise with Unreal Engine (UE5 preferred).</li><li>Vector math skills.</li><li>A passion for competitive gaming, with professional understanding of current multiplayer action games.</li><li>Strong creative and technical problem-solving skills.</li><li>Excellent communication skills.<br>&nbsp;</li></ul><p id="job-benefits-title"><strong>Benefits</strong></p><p><strong>Interested… a bit about Escape Velocity:&nbsp;</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.&nbsp;&nbsp;<br>&nbsp;</p><p>&nbsp;<strong>A few benefits you can expect from us:&nbsp;</strong></p><ul><li>A generous PTO allowance&nbsp;</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)&nbsp;</li><li>Private Medical &amp; Dental Healthcare&nbsp;&nbsp;&nbsp;</li><li>Private Mental Health scheme&nbsp;&nbsp;</li><li>A generous annual Health &amp; Wellbeing allowance&nbsp;</li><li>Discretionary Studio Bonus&nbsp;</li><li>Top range tech for your home set up&nbsp;</li><li>Other benefits based on your region&nbsp;<br>&nbsp;</li></ul><p><strong>How to apply:&nbsp;</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-06-04T15:02:07+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Business Development Manager]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/business-development-manager-1" />
            <id>https://api.mundogamerjobs.com/650</id>
            <author>
                <name><![CDATA[Modma Studios]]></name>
                <email><![CDATA[hr@modmacon.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>About Modmacon</strong></p><p>At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we expand across the globe, we’re seeking a Business Development Manager to drive growth, build partnerships, and represent Modmacon’s vision at the heart of the global gaming ecosystem.</p><p><strong>The Role</strong></p><p>We’re seeking an experienced Business Development Manager to grow Modmacon’s client base across Europe. You’ll build lasting partnerships with game developers and publishers, identify new opportunities, and represent Modmacon at major gaming events globally. This is a strategic role that requires both entrepreneurial drive and deep understanding of the gaming production ecosystem.</p><p><strong>What you will be doing</strong></p><p><strong>Market Strategy</strong></p><ul><li>Analyze gaming trends to uncover new opportunities in mobile game art.</li><li>Develop go-to-market strategies and collaborate with marketing on targeted campaigns.<br>&nbsp;</li></ul><p><strong>Lead Generation &amp; Partnerships</strong></p><ul><li>Identify and engage potential clients in the mobile gaming sector.</li><li>Represent Modmacon at key industry events (Gamescom, GDC, Nordic Game, etc.).<br>&nbsp;</li></ul><p><strong>Sales &amp; Negotiation</strong></p><ul><li>Deliver compelling pitches showcasing Modmacon’s capabilities.</li><li>Negotiate contracts that foster long-term growth and partnerships.</li><li>Meet or exceed revenue goals.<br>&nbsp;</li></ul><p><strong>Client Relationship Management</strong></p><ul><li>Act as the main point of contact for clients, ensuring quality delivery and satisfaction.</li><li>Gather feedback, identify upselling opportunities, and strengthen client relationships.<br>&nbsp;</li></ul><p><strong>Internal Collaboration</strong></p><ul><li>Work closely with art and production teams to align on client expectations.</li><li>Share market insights to keep Modmacon’s art styles competitive and on trend.<br>&nbsp;</li></ul><p><strong>Reporting &amp; Analytics</strong></p><ul><li>Track sales pipelines, performance metrics, and revenue outcomes.</li><li>Provide actionable insights to support strategic decisions.<br>&nbsp;</li></ul><p><strong>What You Bring</strong></p><ul><li>5–8 years’ experience in BD, sales, or account management within gaming or game art production.</li><li>Proven record of driving sales growth and managing key client accounts.</li><li>Degree in International Business Management, Marketing, or Sales/ Strategic Management (or a related field).</li><li>Fluent English; other European languages are a plus.</li><li>Strong network, negotiation, communication and presentation skills.</li><li>Passion for gaming and knowledge of industry trends.</li><li>Willingness to travel across Europe for meetings and events.</li><li>Strong understanding of outsourcing models, production pipelines, and art, production processes.<br>&nbsp;</li></ul><p><strong>&nbsp;What We Offer:&nbsp;</strong></p><ul><li>Creative Growth: Contribute to shaping the future of mobile game art and visual storytelling.</li><li>Competitive Compensation: Attractive salary and benefits package.</li><li>Dynamic Work Culture: Join a passionate, innovative team committed to excellence in gaming.</li><li>Industry Exposure: Collaborate with top game studios and global creators leading the stylized art movement.</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T16:17:59+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[AI Designer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/ai-designer-2" />
            <id>https://api.mundogamerjobs.com/576</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>We are building a culture of play and seeking an imaginative, skilful, and versatile&nbsp;AI Designer&nbsp;to join our remote team. If you share a passion for developing ground-breaking worlds and player experiences, then this may be for you!</p><h4 id="job-requirements-title"><strong>Requirements</strong><br>&nbsp;</h4><p><strong>What We Will Do Together:</strong></p><ul><li>Create exciting new enemies for a unique, high-mobility shooter.</li><li>Create design specs and technical documents.</li><li>Work alongside other AI designers and engineers on NPC creation, scripting, and behaviour trees.</li><li>Collaborate with our producers to plan future work and identify dependencies.</li><li>Analyze user data, feedback, and heatmaps to understand how the game’s AI is functioning and what changes need to be made.</li><li>Present and pitch new AI ideas to the team.<br>&nbsp;</li></ul><p><strong>What You Will Bring:</strong></p><ul><li>Passion for shooters and/or MOBAs.</li><li>2+ years of professional game design or AI game development experience.</li><li>Technical expertise in Unreal and/or equivalent AAA game engines.</li><li>Proficiency in blueprint scripting and AI behaviour trees.</li><li>Strong oral and written communication skills.</li><li>Knowledge of competitive titles and their use of enemies / NPCs.</li><li>Background or education in game design or programming.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p><strong>Interested… a bit about Escape Velocity:&nbsp;</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a unique project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time.&nbsp;</p><p>To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.&nbsp;&nbsp;</p><p>&nbsp;<strong>A few benefits you can expect from us:&nbsp;</strong></p><ul><li>A generous PTO allowance&nbsp;</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)&nbsp;</li><li>Private Medical &amp; Dental Healthcare&nbsp;&nbsp;&nbsp;</li><li>Private Mental Health scheme&nbsp;&nbsp;</li><li>A generous annual Health &amp; Wellbeing allowance&nbsp;</li><li>Discretionary Studio Bonus&nbsp;</li><li>Top range tech for your home set up&nbsp;</li><li>Other benefits based on your region&nbsp;<br>&nbsp;</li></ul><p><strong>How to apply:</strong>&nbsp;</p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.&nbsp;</p>]]>
            </summary>
                                    <updated>2026-06-04T18:17:16+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Environment Artist/Level Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/environment-artistlevel-artist" />
            <id>https://api.mundogamerjobs.com/549</id>
            <author>
                <name><![CDATA[Anshar Studios]]></name>
                <email><![CDATA[office@ansharstudios.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><a target="_blank" rel="noopener noreferrer" href="https://mundogamer.community/es/company/anshar-studios" data-mention="@Anshar Studios - company" data-user-id="8122"><span style="color:inherit">Anshar Studios</span></a><span style="color:inherit"> was founded in 2012 and since then worked on dozens of commercially released titles on multiple platforms using different technologies. We employ over 150 skilled professionals and game enthusiasts from the video game industry, which are helping out companies from all around the world to develop their games.Craftmanship is our way. We follow the radical truthfulness philosophy to communicate and, as a result, bring impactful, first-party ideas to life and deliver third-party projects perfected. Skilled team, well-crafted portfolio, and ambition to grow. We’re hungry for making good games, we specialize in narrative RPG games.</span></p><p><span style="color:inherit">Join us, together we can do more!&nbsp;</span></p><h4>Responsibilities:</h4><ul><li>Creating rich and visually engaging environments that are consistent with the game's visual style and gameplay requirements.</li><li>Creating textures and materials using PBR techniques.</li><li>Modeling environment kits (modular environment elements).</li><li>Understanding and respecting the identity and techniques of the project established by the Art Director/Technical Director.<br>&nbsp;</li></ul><h4>What You need:</h4><ul><li>High-quality portfolio.</li><li>Very good knowledge of Blender/Maya.</li><li>Very good knowledge of Substance Painter.Good knowledge of Zbrush.</li><li>Good knowledge of Unreal Engine.</li><li>Minimum 2 years of relevant industry experience.</li><li>Intermediate English (B2/C1 level).</li><li>Polish (B2/C1 level).<br>&nbsp;</li></ul><p><strong data-stringify-type="bold">Pluses:</strong></p><p>•&nbsp; &nbsp;Fluent English (C2 level).<br>•&nbsp; &nbsp;Passion for video games, especially RPG games.</p><h4>What we offer:</h4><p><strong>Offered salary:</strong></p><ul><li>10.000 - 21.000 zł month on B2B contract (appropriately adjusted in the case of an employment contract)</li></ul><p>Depending on experience and skills</p><p><strong>What more:</strong></p><ul><li>Flexible work hours (core hours 10-15)</li><li>Hybrid work model (3 days office, max 2 days HO)</li><li>Private life and health care insurance</li><li>Co-financing of Multisport cards</li><li>English lessons</li><li>Help with relocation (if you would like to relocate, it is not necessary)</li><li>No crunch</li><li>No non-compete policy</li><li>Pet-friendly office</li><li>Co-financed, and treated as work days, participation in a selection of conferences and workshops<br>&nbsp;</li></ul><p><strong>Submission / Portfolio Instructions:</strong></p><ul><li>CV is required</li><li>Cover Letter is optional</li><li>Portfolio and/or reel demonstrating relevant skills is required</li><li>Must be willing to complete art test if requested</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T19:27:50+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[UE Senior/Expert Gameplay Programmer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/ue-seniorexpert-gameplay-programmer" />
            <id>https://api.mundogamerjobs.com/386</id>
            <author>
                <name><![CDATA[Anshar Studios]]></name>
                <email><![CDATA[office@ansharstudios.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><span style="color:inherit">Founded in 2012, Anshar Studios focuses on 1st and 3rd party game development for all major gaming platforms.&nbsp;Currently, we're employing over 160 specialists in our studio in Katowice and we are very open to new talented developers willing to join us.</span></p><p><span style="color:inherit">Working with Anshar gives you the opportunity to develop your skills, participate in challenging projects, and team up with a bunch of skilled people with a passion for video games.with Anshar gives you the opportunity to develop your skills, participate in challenging projects, and team up with a bunch of skilled people with a passion for video games.</span></p><p data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true" data-pm-slice="1 1 []">Anshar Studios is looking for a talented <strong data-prosemirror-content-type="mark" data-prosemirror-mark-name="strong">Senior/Expert Gameplay Programmer</strong> to join our team to develop games using Unreal Engine. As a Senior/Expert Unreal Engine Game Programmer, you will be responsible for developing and implementing high-quality gameplay features and systems for our upcoming projects.</p><p><span style="color:inherit">If you have a passion for game development and a strong background in Unreal Engine, we would love to hear from you!</span></p><h4>Responsibilities:</h4><ul><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Own development of multiple features or a large sub-system.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Conduct discussions with other programmers to provide the best technical solutions.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Actively troubleshoot technical questions or potential issues, preventing bottlenecks in production.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Provide regular guidance to other programmers, to ensure that all teams are producing code that is sound, efficient and maintainable.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Collaborate with designers, artists, and other programmers to ensure seamless integration of gameplay elements.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Design game code architecture.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Design, develop and implement gameplay in Unreal Engine.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Optimize and debug game code to ensure performance and stability.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Contribute to the overall game design and vision.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Create informative and helpful technical and process documentation.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Demonstrate care and commitment to quality software development.<br>&nbsp;</li></ul><h4>What You need:</h4><ul><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">At least 6 years of experience as Unreal Engine Gameplay Programmer.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Familiarity with Gameplay Ability System and Gameplay Tags.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Familiarity with multiplayer game development and networking in UE.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Credited as a programmer in at least 2 commercial video games.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Strong knowledge of C++ and object oriented programming.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Considerable math skills.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Strong problem-solving, debugging and profiling skills.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Inquiring, Reliable, Organized.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Strong team communication and teamwork skills.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Good time management skills.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Advanced English (B2/C1 level).</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Communicative Polish (B2 level)</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Experienced in game creation processes and pipelines.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Passion for video games.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Unreal Engine proficiency.<br>&nbsp;</li></ul><p data-renderer-start-pos="2030"><strong>Pluses:</strong></p><ul><li data-renderer-start-pos="2030">Experience in working on GaaS.</li><li data-renderer-start-pos="2094">Experience in implementing gameplay systems using Wwise.</li><li data-renderer-start-pos="2154">Experience in implementing in-game shop.</li><li data-renderer-start-pos="2198">Experience in integrating analytics systems.</li><li data-renderer-start-pos="2246">Familiarity with CI/CD systems.</li><li data-renderer-start-pos="2281">Proficient in OOP, SOLID and design patterns.</li><li data-renderer-start-pos="2330">Fluent English (C1/C2 level).<br>&nbsp;</li></ul><h4 data-prosemirror-content-type="node" data-prosemirror-node-name="heading" data-prosemirror-node-block="true" data-pm-slice="1 3 []">Submission / Portfolio Instructions:</h4><ul><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">CV is required.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Cover Letter is optional.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Code samples demonstrating relevant skills are optional.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Must be willing to complete a code test if requested.<br>&nbsp;</li></ul><h4>What we offer:</h4><ul><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Wage 15 000 up to 31 500 zł on a contract (B2B + VAT) or recalculated on contract of employment depending on skills and experience.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Onsite, Hybrid and remote work models.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Flexible work hours (core hours 10-15).</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Private life and health care insurance.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Co-financing of Multisport cards.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">English lessons.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Help with relocation.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">No crunch.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">No non-compete policy.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Pet-friendly office.</li><li data-prosemirror-content-type="node" data-prosemirror-node-name="paragraph" data-prosemirror-node-block="true">Co-financed, and treated as work days, participation in a selection of conferences and workshops.</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T03:45:50+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Associate Art Director]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/associate-art-director" />
            <id>https://api.mundogamerjobs.com/379</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.</p><p><strong>The Role</strong></p><p>Our studio is going from strength to strength and we’re now looking for an Associate Art Director to join us to continue building upon our high-quality art aspirations but also leading a team of high achieving artists. You will collaborate with the Art Director and teams across many disciplines including UI, Hard Surface, World, VFX, Animation, Engineering and Production to define and drive the quality in our artistic vision for our games.</p><p>Alongside leveraging your artistic abilities, you’ll also mentor and manage a variety of artists in different disciplines, providing guidance and support to help them reach their full potential. We’re passionate about career development, and our Associate Art Director will play a key role in the progression of our teams. You’ll be a naturally strong communicator and team leader, who can maintain the balance of artistic creativity and technical constraints to help us deliver visually stunning and immersive game experiences.</p><p>As our <strong>Associate Art Director</strong>, you will:</p><ul><li>Help to refine and sculpt the artistic vision of the game alongside our Art Director and Chief Creative Officer</li><li>Collaborate across teams to ensure the art direction complements gameplay</li><li>Lead and mentor our team of talented artists, giving regular feedback and check-ins on the work produced</li><li>Work to grow the team’s overall capabilities, maintaining and fostering a healthy culture that means everyone is hungry to be class leading across all disciplines.</li><li>Ensure we are delivering quality and consistency regarding the artwork we are creating for our projects</li><li>Communicate and celebrate art progress alongside highlighting risks and concerns looking to optimise the maximum potential of the team<br>&nbsp;</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>Proven experience as an Associate Art Director on released game projects within the AAA space.</li><li>Exceptional portfolio showcasing a strong understanding of artistic fundamentals, including composition, lighting, and visual storytelling.</li><li>Proficiency in industry-standard art tools (e.g., Photoshop, Maya, Blender, ZBrush, Substance Suite) and game engines (e.g., Unreal Engine).</li><li>Strong leadership and mentorship skills, with a track record of guiding and developing artistic talent.</li><li>Excellent communication skills, with the ability to clearly convey artistic vision and provide constructive feedback across multiple disciplines.</li><li>Ability to balance creative ambition with production realities and technical constraints to deliver high-quality results on time.</li><li>Strong understanding of the game development process and the intersection of art and technology in game production.</li></ul><p>&nbsp;</p><p><strong>Bonus Points For</strong></p><ul><li>Experience working on large-scale, open-world, or multiplayer games.</li><li>Knowledge of advanced rendering techniques and tools (e.g., shaders, lighting systems).</li><li>Experience in developing art pipelines and workflows that improve productivity and efficiency.</li><li>Passion for video games and a strong understanding of the latest industry trends in game art and visual styles.<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working (we work <strong>3 days per week</strong> on site)</li><li>Great increasing holiday benefits including Christmas Shutdown</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan including dental and optical support, mental health, online GP</li><li>Pension Plan</li><li>Life Assurance</li><li>Flu Jab Vouchers</li><li>Regular Team Incentives and Social Events</li><li>Access to a well-stocked fridge and snack cupboard</li></ul>]]>
            </summary>
                                    <updated>2026-06-04T03:20:58+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Principal Rendering Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/principal-rendering-engineer-1" />
            <id>https://api.mundogamerjobs.com/378</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio:</strong></p><p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.<br>&nbsp;</p><p><strong>The Role</strong></p><p>As our Principal Rendering Engineer you will be working closely with our Technical Director and Engineering team to develop and optimise the rendering and graphics technology we implement on our AAA projects.</p><p>Your main focus will be collaborating with our team of engineers, artists, and technical artists to design, implement, and optimize rendering features. You will be at the forefront of creating visually stunning and immersive experiences for our players - we want our games to inspire and amaze.</p><p>As our <strong>Principal Rendering Engineer</strong>, you will:</p><ul><li>Develop and optimize rendering features</li><li>Implement shaders and lighting systems</li><li>Collaborate with artists to achieve exceptional visual quality</li><li>Optimize performance and memory usage</li><li>Maintain and enhance the rendering pipeline</li><li>Research and implement cutting-edge rendering techniques</li><li>Provide technical guidance to the team<br>&nbsp;</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>Significant experience in real-time rendering and graphics programming</li><li>Proficiency in C++ and shader programming languages (e.g., HLSL, GLSL)</li><li>Strong understanding of rendering algorithms and techniques</li><li>Experience with Unreal Engine or other modern game engines</li><li>Knowledge of performance profiling and optimization techniques</li><li>Excellent problem-solving and debugging skills</li><li>Strong communication and teamwork skills</li><li>Previous experience shipping AAA titles is a plus<br>&nbsp;</li></ul><p><strong>Bonus points if you have;</strong></p><ul><li>At least one, or two extra languages under your belt</li><li>Previous experience in building large scale, realtime, multiplayer games<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working (we work<strong> 3 days per week</strong> on site)</li><li>Great increasing holiday benefits including Christmas Shutdown</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan including dental and optical support, mental health, online GP</li><li>Pension Plan</li><li>Life Assurance</li><li>Flu Jab Vouchers</li><li>Regular Team Incentives and Social Events</li><li>Brand new Guildford office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Opportunities to work with our Netherlands office</li></ul>]]>
            </summary>
                                    <updated>2026-06-03T17:39:27+00:00</updated>
        </entry>
    </feed>
