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                                <title><![CDATA[Mundo Gamer Jobs]]></title>
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                                <subtitle>Connect to opportunity and tap into your professional potential with the Mundo Gamer Jobs. The Platform makes it easier to discover and connect relationships with the best companies in the gaming industry.</subtitle>
                                                    <updated>2026-07-21T11:41:03+00:00</updated>
                        <entry>
            <title><![CDATA[Characters/Animation Manager]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/charactersanimation-manager" />
            <id>https://api.mundogamerjobs.com/743</id>
            <author>
                <name><![CDATA[Anshar Studios]]></name>
                <email><![CDATA[office@ansharstudios.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>We are seeking a skilled and people-oriented Manager with experience in the game development industry. You will support the Head of Department by managing specialists from one or more character-related fields, which may include specializations like Character Artists, and Animators. The ideal candidate will excel in team management, career development, and strategic initiatives.</p><p><span style="color:inherit"><strong>Key Responsibilities:</strong></span></p><ul><li>Conduct regular one-on-one meetings with specialists to support their professional growth, address concerns, and provide coaching.</li><li>Career Pathing &amp; Performance: Plan, track, and support career development paths. Identify and act on training needs, performance issues, and growth opportunities.</li><li>Culture &amp; Wellbeing: Foster a healthy, inclusive work environment. Address and resolve interpersonal or work-related issues.</li><li>Animation/Character Art Leadership: Collaborate with the Head of Department in shaping the approach, vision, and strategic direction for Animation, and/or Character Art within the company.</li><li>Project &amp; Resource Planning: Coordinate with project leads to ensure efficient resource distribution and support delivery of high-quality game features.</li><li>Process Improvement: Identify and implement workflow and process improvements consistent with best practices in the gaming industry.<br>&nbsp;</li></ul><h3>What We’re Looking For:</h3><h4>Experience:</h4><ul><li>Proven management experience (at least 3 years) in a game development environment.<br>&nbsp;</li></ul><h4>People Skills:</h4><ul><li>Demonstrated ability to lead, mentor, and develop professionals.</li><li>Ability to collaborate cross-functionally and influence without direct authority.</li><li>A charismatic, responsible, and engaged approach to work.<br>&nbsp;</li></ul><h4>Organization:</h4><ul><li>Strong skills in planning, prioritization, and communication.</li><li>Proactive mindset - taking the initiative, solving challenges, and driving solutions.<br>&nbsp;</li></ul><h4>Art, Animation or Character Art Background:</h4><ul><li>Solid understanding of animation or character art processes and game development pipelines.</li><li>Experience with teamwork organizing tools (e.g., JIRA, Confluence, Miro).<br>&nbsp;</li></ul><h4>Industry Insight:</h4><ul><li>Up-to-date with trends and technologies in game development.<br>&nbsp;</li></ul><h4>Communication:</h4><ul><li>Fluent in Polish.</li><li>C1 in English.<br>&nbsp;</li></ul><h4>Pluses:</h4><ul><li>Knowledge of game project development, lifecycles and agile frameworks.</li><li>Deep understanding of game development pipelines.</li><li>Passion for video games.<br>&nbsp;</li></ul><h4>Salary:</h4><p>12 550 PLN - 22 600 PLN gross (depending on skills and experience)</p><h4>We offer:</h4><ul><li>Flexible work hours: core hours 10:00 - 15:00.</li><li>Fully remote or on-site work models.</li><li>Private healthcare and life insurance.</li><li>Co-financed Multisport Cards.</li><li>English lessons.</li><li>Relocation bonus (optional).</li><li>No crunch, no non-compete policy.</li><li>Pet-friendly office.</li><li>Co-financed participation in conferences/workshops (treated as work days).</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T11:29:56+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[UI Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/ui-engineer-2" />
            <id>https://api.mundogamerjobs.com/742</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>As a UI Engineer, you will work closely with Design, Animation, and Audio to Develop, write, implement, and debug code for the UI on our unannounced Project.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p><strong>What we will do together:</strong></p><ul><li>Collaborate with other disciplines (art, design, sound) in implementing the UI.</li><li>Write code that fulfills the functional and technical requirements of the project.</li><li>Participate in the design of products and perform some testing activities.</li><li>Adhere to the project’s coding standards.</li><li>Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.</li><li>Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks<br>&nbsp;</li></ul><p><strong>What you will bring:</strong></p><ul><li>Experience developing games professionally, and shipping AAA titles</li><li>Experience using industry-standard engines such as Unity and UE5</li><li>A keen analytical mind, with strong problem-solving skills</li><li>Strong C++ skills and the ability to code and architect gameplay mechanics and tools</li><li>Strong math skills</li><li>Well versed in games and the ability to articulate what is strong/weak about the design of existing games</li><li>Excellent communication and interpersonal skills</li><li>Self-motivated, strong work ethic, and able to work independently</li><li>Creativity in problem-solving and the ability to think outside of the established solutions</li><li>Keen interest in games<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p><strong>Interested… a bit about Escape Velocity:&nbsp;</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. &nbsp;</p><p><strong>&nbsp;A few benefits you can expect from us:&nbsp;</strong></p><ul><li>A generous PTO allowance&nbsp;</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)&nbsp;</li><li>Private Medical &amp; Dental Healthcare&nbsp;&nbsp;&nbsp;</li><li>Private Mental Health scheme&nbsp;&nbsp;</li><li>A generous annual Health &amp; Wellbeing allowance&nbsp;</li><li>Discretionary Studio Bonus&nbsp;</li><li>Top range tech for your home set up&nbsp;</li><li>Other benefits based on your region&nbsp;<br>&nbsp;</li></ul><p><strong>How to apply:&nbsp;</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-07-21T08:33:25+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Producer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/producer-4" />
            <id>https://api.mundogamerjobs.com/741</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>We are looking for a Producer, with a passion for game development and the craft of production. Demonstrating outstanding communication and creative problem solving you will partner with the production team, Directors and Development teams across multiple locations to drive projects forward.</p><p>You will own, build, maintain and execute project plans to determine resource, scheduling needs for multiple teams and or larger areas of the game.</p><p>This position offers a unique opportunity to collaborate with developers and to support their efforts to achieve a breathtaking gaming experience.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p><strong>What we will do together:</strong></p><ul><li>Own &amp; drive the completion of project goals, objectives and deliverables for time and quality</li><li>Own schedules for multi-discipline game teams being mindful of the wider strategic vision of the game</li><li>Monitor the balance of time and resources</li><li>Working closely within the production team, leads and development teams to provide information in order to ensure that goals are achieved</li><li>Identify and communicate all roadblocks and bottlenecks and make recommendations for adjustment as appropriate</li><li>Handle day-to-day production issues to allow the team to achieve the highest possible game quality<br>&nbsp;</li></ul><p><strong>What you will bring:</strong></p><ul><li>Excellent communication and organizational skills (timekeeping, scheduling, etc.) with a ‘how can I help’ approach</li><li>Excellent project management skills</li><li>Strong proficiency with MS Office tools and tracking/scheduling tools</li><li>Excellent level of written and spoken English</li><li>Passion for developing video games</li><li>JIRA and Confluence expertise</li><li>Experience working with different production methodologies</li><li>Basic knowledge of video game editor and related software (3ds Max, Maya, Motion Builder, Blender, etc.)</li></ul><h4 id="job-benefits-title"><br><strong>Benefits</strong></h4><p><strong>Interested… a bit about Escape Velocity:&nbsp;</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. &nbsp;</p><p><strong>&nbsp;A few benefits you can expect from us:&nbsp;</strong></p><ul><li>A generous PTO allowance&nbsp;</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)&nbsp;</li><li>Private Medical &amp; Dental Healthcare&nbsp;&nbsp;&nbsp;</li><li>Private Mental Health scheme&nbsp;&nbsp;</li><li>A generous annual Health &amp; Wellbeing allowance&nbsp;</li><li>Discretionary Studio Bonus&nbsp;</li><li>Top range tech for your home set up&nbsp;</li><li>Other benefits based on your region&nbsp;<br>&nbsp;</li></ul><p><strong>How to apply:&nbsp;</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-07-21T10:25:21+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Technical Designer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/technical-designer-3" />
            <id>https://api.mundogamerjobs.com/740</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>We are seeking a Tech Designer to join our team. Technical Designers are responsible for implementing and maintaining the technical framework and guidelines for gameplay systems across the game, working as a bridge between technical and creative departments to aid with robust and reusable content. The technical design department provides building blocks needed by all other departments within the studio, to allow them to effectively create advanced gameplay.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p><strong>What we will do together:</strong></p><ul><li>Collaborate with all the different disciplines to determine the best methods to realize the shared vision for the game.&nbsp;</li><li>Champion and uphold the creation of technical workflows and production pipelines.&nbsp;</li><li>Act as a technical expert on the team and ensure the team has the highest quality tools, documents, and best practices.&nbsp;</li><li>Obtain in-depth knowledge of the engine, its capabilities, and auxiliary development tools.&nbsp;</li><li>Uphold good system architecture across the department, including reuse and optimization.&nbsp;</li><li>Be an advocate for the technical design team in interactions with all departments.<br>&nbsp;</li></ul><p><strong>What you will bring:</strong></p><ul><li>Ability to work cross-discipline and provide constructive and easy-to-understand feedback to any team member.&nbsp;</li><li>Excellent technical scripting skills, ideally in visual and text-based scripting.&nbsp;</li><li>Self-motivated towards solving creative problems and technical challenges.&nbsp;</li><li>Ability to analyze and deconstruct the work of others.&nbsp;</li><li>Good knowledge of game and level design principles.&nbsp;</li><li>Clear and concise communication.&nbsp;</li><li>Ability to work autonomously.&nbsp;</li><li>It would be great if you also had:&nbsp;</li><li>Good knowledge of programming languages such as C++&nbsp;</li><li>Understanding of optimization and technical limitations.&nbsp;</li><li>Knowledge of network replication and limitations.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p><strong>Interested… a bit about Escape Velocity:</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. &nbsp;&nbsp;</p><p><strong>&nbsp;A few benefits you can expect from us:&nbsp;</strong></p><ul><li>A generous PTO allowance&nbsp;</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)&nbsp;</li><li>Private Medical &amp; Dental Healthcare&nbsp;&nbsp;&nbsp;</li><li>Private Mental Health scheme&nbsp;&nbsp;</li><li>A generous annual Health &amp; Wellbeing allowance&nbsp;</li><li>Discretionary Studio Bonus&nbsp;</li><li>Top range tech for your home set up&nbsp;</li><li>Other benefits based on your region&nbsp;<br>&nbsp;</li></ul><p><strong>How to apply:&nbsp;</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-07-21T09:46:15+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Lead Producer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/lead-producer-3" />
            <id>https://api.mundogamerjobs.com/739</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>We are looking for a seasoned Lead&nbsp;Producer to lead the development of our new IP. This role will play a vital part in the successful delivery of a major new title. The ideal candidate will have experience at the highest levels of project leadership, building new IP, growing teams, and supporting the creative leaders in the realization of their vision.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p><strong>What we will do together:</strong></p><ul><li>Manage internal and external teams across multiple locations to meet production schedules and deliver the project to quality, time, and budget expectations.</li><li>Support the Creative Director in the maintenance of a coherent creative vision throughout the entire development life cycle.</li><li>Work closely with Producers to develop product budgets and schedules across the team.</li><li>Partner with the VP of Product to ensure core development processes are adhered to with consistency.</li><li>Mentor producers at all levels of the team, taking a keen interest in their growth and career development.</li><li>Ensure that coherent goals are set for the team from milestone to milestone, and that they are understood and executed upon</li><li>Coordinate and assist with focus testing, outsourcing and other external parties as required.</li></ul><h4><br><strong>What you will bring:</strong></h4><ul><li>10+ years in internal game development</li><li>Experience building and leading teams across multiple locations.</li><li>Experience building AAA Games</li><li>Comfortable guiding and leading staff across both production and creative disciplines, ensuring there is a healthy level of push and pull.</li><li>An excellent communicator and emotionally intelligent leader capable of rallying a team.</li><li>A calm and stable voice capable of managing complex problems with a cool head.</li><li>Ability to interface with all levels of the organization.</li><li>Resourceful, self-motivated, and capable of acting autonomously.</li><li>Capable of balancing production and creative needs in support of making informed decisions.</li><li>Ability to identify and analyse risk while providing mitigation.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p><strong>Interested… a bit about Escape Velocity:&nbsp;</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.&nbsp;&nbsp;</p><p><strong>&nbsp;A few benefits you can expect from us:&nbsp;</strong></p><ul><li>A generous PTO allowance&nbsp;</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)&nbsp;</li><li>Private Medical &amp; Dental Healthcare&nbsp;&nbsp;&nbsp;</li><li>Private Mental Health scheme&nbsp;&nbsp;</li><li>A generous annual Health &amp; Wellbeing allowance&nbsp;</li><li>Discretionary Studio Bonus&nbsp;</li><li>Top range tech for your home set up&nbsp;</li><li>Other benefits based on your region<br>&nbsp;</li></ul><p><strong>How to apply:&nbsp;</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-07-21T10:25:25+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Strategic Project Manager]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/strategic-project-manager-2" />
            <id>https://api.mundogamerjobs.com/738</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>Homa</strong> is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h4><strong>About this opportunity:</strong></h4><p>You will work alongside our Chief of Staff and senior leadership, driving key initiatives that shape the growth and success of Homa. This role offers a rare opportunity to gain hands-on exposure to high-impact strategic projects across the company — interacting directly with C-level executives and experienced leaders across every function.</p><p>You will develop a true 360° vision of a fast-moving gaming company, contributing to projects with direct business impact. Based on your profile, strengths, and evolving business needs, you will be embedded in one or several of our core teams — and your scope may shift over time as you grow and as the company's priorities evolve.</p><p>The types of assignments you could own include:<br>&nbsp;</p><ul><li><strong>AI: </strong>Embedding with our dedicated AI unit to explore, design, and implement AI-powered workflows across the company. A fast-moving, high-impact space at the frontier of what's possible in gaming.</li><li><strong>Data &amp; Tech: </strong>Partnering with our data and engineering teams to drive analytical or operational projects at the intersection of technology and business impact.</li><li><strong>Business Development &amp; Partnerships: </strong>Contributing to our external growth strategy, from onboarding new game studios and expanding into new markets, to structuring partnerships that broaden Homa's ecosystem and reach.</li><li><strong>Product &amp; Gaming: </strong>Embedding within product teams to support roadmap prioritization, market analysis, and go-to-market strategy on live or upcoming game titles.</li><li><strong>People &amp; Transformation: </strong>Acting as a business partner to HR leadership, supporting talent strategy, retention, team structure, and organizational change. Ideal for someone who sees people operations as a lever for business.</li><li><strong>Growth &amp; User Acquisition: </strong>Working with our UA and growth teams on performance strategy, creatives, monetization strategies, channel analysis, and scaling initiatives that directly drive revenue.</li><li><strong>Finance: </strong>Supporting financial modeling, business case development, and strategic planning alongside our finance leadership. A strong fit for profiles from PE, consulting, banking, or corporate finance.</li></ul><p>&nbsp;</p><h4><strong>Mission</strong></h4><p>You will play a pivotal role in directly supporting our executive team on high-impact missions across the gaming industry. This is a unique opportunity to learn fast, take real ownership, and drive measurable change, not as support, but as a strategic contributor. Your missions will include:<br>&nbsp;</p><ul><li><strong>Business Partnering: </strong>Act as a trusted partner to leadership, translating business needs into structured plans and driving execution across functions.</li><li><strong>Transformation &amp; Operational Excellence: </strong>Lead or contribute to cross-functional transformation projects that improve how the company operates and scales.</li><li><strong>Strategic Analysis: </strong>Conduct market research, competitive benchmarking, and business modeling to inform executive decision-making.</li><li><strong>Strategy &amp; Execution: </strong>Support strategic roll-outs from design to implementation, ensuring alignment across teams and measurable outcomes.</li><li><strong>Communication &amp; Influence: </strong>Build high-quality strategic materials, contribute to reporting, and represent leadership in key internal and external forums.<br>&nbsp;</li></ul><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We're looking for sharp, driven individuals who are hungry to learn and ready to own real work from day one. This role is open to a range of profiles, from recent graduates to more experienced candidates. What matters most is having the mindset, the rigor, and the ambition to make an impact in a fast-paced environment.</p><p>You are a great fit if you have:</p><ul><li>Degree from a top-tier institution in Business, Engineering, Strategy, Finance, or a related field</li><li>First experience in consulting, finance, tech, gaming, or a fast-paced startup environment</li><li>Big plus, if you've built something on your own: a game, an app, a side project you've actually shipped.</li><li>Strong analytical and srategic thinking skills: you can break down complex problems, conduct rigorous market research, and turn data into actions</li><li>Excellent communication skills: you present information in a concise, strategic, and straight-to-the-point manner, both written and verbal</li><li>Autonomous: you lead projects end to end, take initiative without being asked, and are comfortable figuring things on your own</li><li>Pragmatic and action-oriented: you move fast, make decisions with imperfect information, and focus on what actually moves the needle</li><li>Comfortable with ambiguity and variety: you thrive in environments where no two weeks look the same</li><li>Naturally curious, ambitious, not afraid to challenge the status quo, and push boundaries.</li><li>You see this role as a stepping stone for something big: you're building a career, not just filling a position</li><li>You've achieved things beyond your job description: side projects, initiatives, driving impact. and making a change.</li><li>A strong cultural fit: you embody ambition, humility, curiosity, and focus as your daily values.</li><li>Based in Paris and available to work on-site, hybrid methodology</li><li>English is a must; French is a strong advantage</li></ul><p>&nbsp;</p><p>👉<i> Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</i> <i>Expectations, projects, and compensation are adapted to match your ambitions, years of experience, and business needs.</i></p><h4><strong>Why Join?</strong></h4><ul><li><strong>Real ownership, real impact. </strong>You won't be doing shadow work. The projects you drive will directly change the way Homa operates and grows.</li><li><strong>A 360° view of a world-class gaming company. </strong>Rotate across teams and functions, or go deep in the area where you can add the most value.</li><li><strong>Work with the best, from day one. </strong>You'll collaborate side by side with C-level executives, senior leaders, and some of the sharpest minds in gaming.</li><li><strong>Accelerate your career trajectory. </strong>This role is a launchpad. The exposure and credibility you build here will shape the next decade of your career.</li><li><strong>Learn at an exceptional pace. </strong>Homa is one of the steepest learning curves you'll find. Fast-moving, intellectually demanding, and constantly evolving.</li><li><strong>Be part of something that's moving forward. </strong>We're launching new games, building new products, and embedding AI into everything we do.</li><li><strong>An ambitious and international team</strong>. It's an energizing environment where you'll be constantly pushed and inspired by the people around you.</li><li><strong>We have been recognized as France's most promising startups by La French Tech</strong>. We move fast, we think big, and we're recognized for it,</li></ul><p>&nbsp;</p><h4><strong>Our Culture</strong></h4><p>At Homa, we prioritise talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:<br>&nbsp;</p><ul><li><strong>Ambition</strong>: We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.&nbsp;</li><li><strong>Humility</strong>: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.&nbsp;</li><li><strong>Curiosity</strong>: We continuously seek the “why” behind the “what” - we explore with purpose and practicality.&nbsp;</li><li><strong>Focus</strong>: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li><strong>Team Gatherings:</strong> We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li><strong>Equipment Support:</strong> From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.<br>&nbsp;</li></ul><h4><strong>Where We Hire</strong></h4><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we’d love to hear from you!</p>]]>
            </summary>
                                    <updated>2026-07-21T11:17:46+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Junior Growth Associate]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/junior-growth-associate" />
            <id>https://api.mundogamerjobs.com/737</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h4><strong>Mission</strong></h4><p>As a Junior Growth Specialist, you'll play a key role in driving the performance of our live mobile game portfolio. You will work at the intersection of social trends, creative strategy, and AI-powered execution — turning what’s working on TikTok and social platforms today into growth momentum for our games tomorrow.</p><p>Your main responsibilities will include:</p><ul><li><strong>Hunt and translate trends</strong> — monitor TikTok, ad libraries, and social platforms daily to surface high-potential hooks and turn them into actionable creative strategies for assigned games</li><li><strong>Own your games</strong> — manage growth execution on your assigned live titles, track performance, identify opportunities, and iterate fast based on results</li><li><strong>Build smarter with AI</strong> — use AI tools every day to analyze data, automate workflows, and find new ways to move faster and think bigger</li><li><strong>Execute with precision</strong> — collaborate with the UA and Product teams to launch and optimize test campaigns that drive measurable uplift</li><li><strong>Push the bar</strong> — bring fresh energy, creative thinking, and a relentless desire to find what works — then do more of it<br>&nbsp;</li></ul><p>This is a great opportunity to own real games from day one, build your growth toolkit in an AI-first environment, and fast-track your career at one of Europe’s most ambitious mobile gaming companies.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for someone with a first experience in growth, creative content, or social media, and the humility, curiosity, ambition, and drive to make an impact fast. You’re a great fit if you have:</p><ul><li><strong>A sharp eye for trends</strong> — you live on TikTok, you know what’s going viral and why, and you can connect dots from social culture to a game’s audience</li><li><strong>An AI-native mindset</strong> — you already use AI tools to get things done faster, build processes, and experiment with new approaches without being asked</li><li><strong>Energy and ownership</strong> — you don’t wait to be told what to do; you identify the next thing and go after it</li><li><strong>A creative, outside-the-box approach</strong> — you think differently about problems and get excited by testing new ideas</li><li><strong>Strong communication skills</strong> — you can work across teams, explain your thinking clearly, and align people around a direction<br>&nbsp;</li></ul><p>Bonus points if you have:</p><ul><li>Previous experience in ad creatives, performance marketing, or social content production</li><li>Basic exposure to mobile UA, growth hacking, or community building</li><li>Knowledge of tools like Meta Ad Library, UA8, or similar trend/analytics platforms<br>&nbsp;</li></ul><p>Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</p><h4><strong>Our Culture</strong></h4><p>At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Humility:</strong> We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.</li><li><strong>Curiosity:</strong> We continuously seek the “why” behind the “what” - we explore with purpose and practicality.</li><li><strong>Focus:</strong> Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.</li><li><strong>Ambition:</strong> We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li><strong>Team Gatherings:</strong> We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li><strong>Equipment Support:</strong> From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you’re working remotely.<br>&nbsp;</li></ul><h3><strong>Where We Hire</strong></h3><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cosy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you’re based there - or planning to be - we’d love to hear from you!</p>]]>
            </summary>
                                    <updated>2026-07-21T11:12:06+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Associate Team Lead Growth]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/associate-team-lead-growth" />
            <id>https://api.mundogamerjobs.com/736</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h3><strong>Mission</strong></h3><p>As a Associate Team Lead Growth, you’ll play a key role in driving the performance of Homa’s live mobile game portfolio. You will own the execution of game-level growth strategies, manage a team of junior Growth Specialists, and operate at the intersection of UA, monetization, and product — using data, AI, and creative thinking to unlock scale on games that millions of players enjoy.</p><p>Your main responsibilities will include:</p><ul><li><strong>Own live portfolio growth</strong> — execute the growth strategy for assigned live games, drive ROI improvement through AB testing, ad network optimization, and data-informed iteration</li><li><strong>Lead a team</strong> — manage 2–3 junior Growth Specialists, set clear expectations, develop their skills, and hold them accountable to outcomes</li><li><strong>Drive cross-team execution</strong> — collaborate closely with Monetization and Product teams to align on priorities, launch the right tests, and turn insights into game improvements</li><li><strong>Activate the right ad networks</strong> — identify and prioritize ad network models that fit each game’s stage and KPIs, executing with speed to capture scale opportunities</li><li><strong>Build smarter with AI</strong> — use AI tools every day to analyze data across games, automate processes, and continuously find new ways to operate with more leverage<br>&nbsp;</li></ul><p>This is a great opportunity to rebuild a growth team from the ground up, own a real portfolio with full autonomy, and make outsized impact fast in one of Europe’s most ambitious mobile gaming companies.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for someone with around 3 years of experience in growth, UA, or performance marketing — and the humility, curiosity, ambition, and drive to make an impact fast. You’re a great fit if you have:</p><ul><li><strong>Proven cross-team collaboration skills</strong> — you’ve worked with Product, Monet, or Data teams and driven real joint outcomes without being managed</li><li><strong>Strong data analysis ability</strong> — you read performance metrics fluently, identify opportunities others miss, and make confident decisions</li><li><strong>An AI-native mindset</strong> — you actively use AI tools to get more done, build smarter processes, and explore new approaches daily</li><li><strong>A creative, outside-the-box approach to growth</strong> — you think beyond campaign management and bring fresh angles to performance challenges</li><li><strong>The ability to lead people</strong> — you set clear expectations, give direct feedback, and push a team toward results without micromanaging<br>&nbsp;</li></ul><p>Bonus points if you have:</p><ul><li>Experience managing a small team or mentoring junior team members</li><li>Hands-on exposure to offerwall networks, gaming SDK monetization, or live game AB testing</li><li>Background in ad creatives or social trend spotting</li><li>Experience building automations or tools using AI (e.g. MCP-based workflows, cross-game data analysis)<br>&nbsp;</li></ul><p>Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</p><h4><strong>Our Culture</strong></h4><p>At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Humility:</strong> We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.</li><li><strong>Curiosity:</strong> We continuously seek the “why” behind the “what” - we explore with purpose and practicality.</li><li><strong>Focus:</strong> Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.</li><li><strong>Ambition:</strong> We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more.</li><li><strong>Team Gatherings:</strong> Join us for occasional team gatherings and off-site retreats (Workations) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> Every six months, we reflect on your progress, recognize achievements, and align on development goals.</li><li><strong>Equipment Support:</strong> From day one, we’ll provide everything you need, including a home office setup allowance if working remotely.<br>&nbsp;</li></ul><h4><strong>Where We Hire</strong></h4><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cosy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you’re based there - or planning to be - we’d love to hear from you!</p>]]>
            </summary>
                                    <updated>2026-07-21T08:08:05+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Animation Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-animation-engineer" />
            <id>https://api.mundogamerjobs.com/733</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>As a Senior Animation Engineer you will set a high bar for code quality and bring a deep passion for character animation and the technology behind it. In this role you will own and continue the development of our core animation systems, tools, and pipelines, extending and maintaining the code of our technology while working closely with animators, character artists, technical artists, designers, and fellow engineers to bring our characters to life and deliver spectacular, believable animation for our games.&nbsp;</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li>Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs.</li><li>Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering).</li><li>Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently.</li><li>Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions.</li><li>Support planning efforts by estimating and dependency-checking animation feature development.</li><li>Identify technical and developmental risks/obstacles and generate solutions to overcome them.</li><li>Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry.<br>&nbsp;</li></ul><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li>Demonstrable programming experience in a creative environment.</li><li>Shipped one or more AAA game titles, ideally using Unreal Engine.</li><li>Advanced proficiency in C++, linear algebra, and 3D maths, with strong familiarity with Object-Oriented design principles (OOP).</li><li>Strong experience with Unreal Engine, Blueprints, and Unreal animation principles (Animation Blueprints, state machines, blend spaces, linked layers).</li><li>Hands-on implementation experience in one or more of the following: inverse kinematics techniques, ragdoll and physics-based character animation, procedural animation techniques, keyframe animation and forward kinematics.</li><li>Dedication to code quality and documentation, and the ability to learn and master new technologies and code.</li><li>Ability to work independently and efficiently under deadlines.</li><li>Effective communicator and collaborator across multi-disciplinary teams.<br>&nbsp;</li></ul><p><strong>Highly Desirable&nbsp;</strong></p><ul><li>Experience with machine-learning-driven animation techniques (e.g. motion matching, learned pose generation).</li><li>Experience with Control Rig, IK Rig, and Motion Warping.</li><li>Experience with new features like Mass locomotion, Mover and/or UAF/AnimNext .</li><li>Strong familiarity with Data-Oriented design principles (DOP).</li><li>Hands-on experience developing for Xbox Series X/S and PS5.</li></ul><p><br>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at<a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/"> https://complaint.ic3.gov/</a> and<a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/"> https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-07-21T08:58:06+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Lead Technical Artist - Tools and Pipeline]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/lead-technical-artist-tools-and-pipeline" />
            <id>https://api.mundogamerjobs.com/732</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong></p><p>Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.</p><p><strong>Job Summary&nbsp;</strong></p><p>We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams.</p><p>Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects.</p><p>In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.&nbsp;<br><br>Please note we do require someone to be onsite at one of our Studios at least 3 days a week.&nbsp;</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li>Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics.</li><li>Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration.</li><li>Partner with engineering to extend UE5’s editor functionality and improve asset processing.</li><li>Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs.</li><li>Establish best practices for asset versioning, content validation, and automated build processes.</li><li>Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team.</li><li>Coordinate with production to manage priorities, schedules, and resourcing for development.</li><li>Collaborate &amp; support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content.<br>&nbsp;</li></ul><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li>Extensive&nbsp; experience in the games industry, with at least 2 shipped AAA titles.</li><li>Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.</li><li>Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows.</li><li>Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design &amp; implementation.</li><li>Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).</li><li>Excellent problem-solving, communication, and leadership skills<br>&nbsp;</li></ul><p><strong>Highly Desirable&nbsp;</strong></p><ul><li>Experience with automated content validation and performance profiling tools.</li><li>Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs).</li><li>Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.</li><li>Knowledge of shader/material pipeline integration and optimization.</li><li>Background in outsourcing/vendor management and pipeline support across distributed teams.</li></ul><p>&nbsp;</p><p>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at <a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/">https://complaint.ic3.gov/</a> and <a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/">https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-07-21T03:01:21+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Lead Technical Artist - Shaders]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/lead-technical-artist-shaders" />
            <id>https://api.mundogamerjobs.com/731</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong><br><br>Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.</p><p><strong>Job Summary&nbsp;</strong></p><p>We are seeking a highly skilled Lead Shader / Material Artist with deep expertise in Unreal Engine 5. In this leadership role, you will define the standards for material workflows, drive innovation in look development, and collaborate with artists, technical teams, and engineering to achieve world-class visuals while maintaining optimal performance.</p><p>This position demands both artistic sensibility and strong technical problem-solving, with mastery of UE5’s material editor, shader graph, Lumen, Nanite, and advanced rendering features.</p><p>In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.&nbsp;<br><br>Please note we do require someone to be onsite at one of our Studios at least 3 days a week.</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li>Define and drive the visual and technical quality bar for all shaders and materials in the project.</li><li>Establish a shader and material pipeline optimized for both high visual fidelity and real-time performance across platforms.</li><li>Lead R&amp;D into UE5’s advanced rendering features (Lumen, Nanite, virtual texturing, runtime virtual shadows, etc.) to enhance the project’s material systems.</li><li>Partner with the Art Director to ensure materials support the game’s overall art direction and style.</li><li>Create and maintain a library of modular, reusable, and performant shaders and materials.</li><li>Develop complex materials for characters, environments, weapons, FX integration, and cinematics, working closely with these disciplines to ensure seamless integration across the project.</li><li>Work with lighting and rendering teams to achieve physically accurate, believable surfaces under dynamic lighting conditions.</li><li>Optimize materials for memory, draw calls, and runtime performance across platforms.</li><li>Manage, mentor, and inspire a team of shader/material artists and technical artists.</li><li>Review work, provide feedback, and set standards for quality and consistency.</li><li>Collaborate with external partners or outsourcing vendors to ensure materials meet AAA expectations.<br>&nbsp;</li></ul><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li>Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles.</li><li>Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project.</li><li>Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline.</li><li>Strong understanding of PBR workflows, physically-based shading models, and material authoring.</li><li>Hands-on experience with Lumen, Nanite, and virtual texturing in UE5.</li><li>Ability to balance high visual fidelity with performance optimization.</li><li>Strong leadership, mentoring, and cross-discipline collaboration skills.<br>&nbsp;</li></ul><p><strong>Highly Desirable&nbsp;</strong></p><ul><li>Experience with procedural material workflows (e.g., Substance Designer, Houdini).</li><li>Knowledge of HLSL or shader programming for advanced customization.</li><li>Familiarity with real-time ray tracing and cinematic rendering in UE5.</li><li>Experience with material systems for multiplayer and large open worlds.</li><li>Passion for experimenting with new rendering techniques and staying ahead of industry trends.<br>&nbsp;</li></ul><p>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at <a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/">https://complaint.ic3.gov/</a> and <a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/">https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-07-21T03:01:25+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Principal Technical Animator]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/principal-technical-animator" />
            <id>https://api.mundogamerjobs.com/730</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p>The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting-edge technologies to ensure our games achieve world-class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio’s complex R&amp;D challenges while collaborating with design, animation and engineering to establish future-proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department.&nbsp;</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li><strong>Architect and oversee</strong> the high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real-time systems.</li><li><strong>Drive R&amp;D initiatives</strong> to evaluate and implement cutting-edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next-gen physics).</li><li><strong>Partner with Engineering and Tech Animation leadership</strong> to implement project-wide animation roadmaps and toolsets.&nbsp;</li><li><strong>Solve deep, complex runtime bugs</strong> and drive animation optimisation efforts to meet strict performance and memory budgets.</li><li><strong>Define and document</strong> technical standards, best practices, and pipeline workflows for the wider technical animation team.</li><li><strong>Collaborate closely with Design and Animation leads</strong> to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel.</li><li><strong>Actively mentor and upskill</strong> senior and mid-level technical animators through code/blueprint reviews and hands-on guidance.<br>&nbsp;</li></ul><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li><strong>Extensive proven experience</strong> architecting and integrating gameplay animation systems for AAA titles using Unreal Engine.</li><li><strong>Master-level expertise</strong> in Unreal Engine’s animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines,&nbsp; and Sequencer).</li><li><strong>Deep technical understanding</strong> of low-level animation concepts, including runtime optimisation, memory management, and threading for animation.</li><li><strong>Exceptional cross-discipline communication skills</strong>, with a proven track record of aligning Art, Design, and Engineering directors on complex technical visions.</li><li><strong>Expertise in feature breakdown</strong> and scoping, with the ability to translate abstract creative pillars into robust, production-ready plans..</li><li><strong>A profound understanding of gameplay mechanics</strong>, game feel, and the mathematical principles behind smooth character movement and physics.</li><li><strong>A portfolio or reel</strong> demonstrating a history of solving highly complex, innovative technical animation challenges in shipped titles.<br>&nbsp;</li></ul><p><strong>Highly Desirable&nbsp;</strong></p><ul><li><strong>Strong proficiency in C++</strong> for extending Unreal Engine’s animation system, alongside Python for pipeline tool automation.</li><li><strong>Experience contributing to proprietary engine tools</strong> or custom modifications to Unreal's core animation code.</li><li><strong>Production experience with advanced DCC tools</strong>, including Maya API, MotionBuilder, or Houdini for runtime or pipeline integration.</li><li><strong>Background in traditional animation or motion capture</strong> data manipulation to better bridge the gap between art and code.<br>&nbsp;</li></ul><p>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at <a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/">https://complaint.ic3.gov/</a> and <a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/">https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-07-21T03:01:30+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[UE Gameplay Programmer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/ue-gameplay-programmer" />
            <id>https://api.mundogamerjobs.com/727</id>
            <author>
                <name><![CDATA[Anshar Studios]]></name>
                <email><![CDATA[office@ansharstudios.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><span style="color:inherit">Founded in 2012, Anshar Studios focuses on 1st and 3rd party game development for all major gaming platforms.&nbsp;Currently, we're employing over 180 specialists in our studio in Katowice and we are very open to new talented developers willing to join us.</span></p><p><span style="color:inherit">Working with Anshar gives you the opportunity to develop your skills, participate in challenging projects, and team up with a bunch of skilled people with a passion for video games. with Anshar gives you the opportunity to develop your skills, participate in challenging projects, and team up with a bunch of skilled people with a passion for video games.</span></p><p><span style="color:inherit">Anshar Studios is looking for a talented UE Gameplay Programmer to join our team on-site in Katowice, Poland or remotely.</span></p><h4>Responsibilities:</h4><p>- Develop features and contribute to sub-systems under the guidance of senior programmers.<br>- Participate in technical discussions and propose solutions for assigned tasks.<br>- Troubleshoot technical issues within your area of work and escalate when needed.<br>- Collaborate with designers, artists, and other programmers to ensure seamless integration of gameplay elements.<br>- Implement gameplay features in Unreal Engine according to provided designs and specifications.<br>- Write clean, efficient, and maintainable code following team standards and best practices.<br>- Debug and optimize your own code to ensure performance and stability.<br>- Participate in code reviews, both giving and receiving constructive feedback.<br>- Contribute ideas to gameplay design and implementation discussions.<br>- Create clear technical documentation for the features you develop.<br>- Demonstrate care and commitment to quality software development.</p><p><strong>What You need:</strong></p><h4><strong>Requirements:</strong></h4><ul><li>At least of 3 years of experience as Gameplay Programmer</li><li>Credited as a programmer in at least 1 commercial video game</li><li>Working knowledge of Gameplay Ability System and Gameplay Tags.</li><li>Basic familiarity with multiplayer game development and networking in UE.</li><li>Good C++ knowledge</li><li>Problem-solving and debugging skills.</li><li>Reliable, organized, eager to learn.</li><li>Good team communication and teamwork skills.</li><li>Understanding of game creation processes and pipelines.</li><li>Intermediate Polish (B1/B2 level)</li><li>Intermediate English (B1/B2 level)</li></ul><h4><br><br><strong>Pluses:</strong></h4><ul><li>Unreal Engine proficiency</li><li>Familiarity with Gameplay Ability System and Gameplay Tags.</li><li>C++ proficiency</li><li>Knowledge of SOLID principles and common design patterns.</li><li>Fluent English (C1/C2 level)</li><li>Passion for video games</li><li>Passion for cRPG and P&amp;P RPG<br>&nbsp;</li></ul><h4>What we offer:</h4><ul><li>Wage 9 000 up to 17 000 zł on a contract (B2B + VAT) or recalculated on contract of employment depending on skills and experience.</li><li>Flexible work hours</li><li>Private life and health care insurance</li><li>Co-financing of Multisport cards</li><li>English lessons</li><li>Help with relocation</li><li>No crunch</li><li>No non-compete policy</li><li>Pet-friendly office</li><li>Co-financed, and treated as workdays, participation in a selection of conferences and workshops</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T09:20:20+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Hard Surface Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/hard-surface-artist-1" />
            <id>https://api.mundogamerjobs.com/715</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio:</strong></p><p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.</p><p><strong>The Role</strong></p><p>We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist.</p><p>Working alongside our Lead Hard Surface Artist, you will craft high-quality hard surface assets - from vehicles and weapons to environment props and architectural elements, that bring our game world to life. You'll help define and maintain the visual bar for the project while collaborating across disciplines to deliver polished assets and content.</p><p>As our<strong> Hard Surface Artist </strong>you will:</p><ul><li>Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.</li><li>Produce clean, optimised topology and UV layouts appropriate for real-time game engines.</li><li>Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.</li><li>Work from concept art and reference material to produce assets that meet design and artistic intent.</li><li>Integrate assets into the game engine and iterate based on feedback from leads and art directors.</li><li>Collaborate with environment, character, and technical art teams to ensure seamless asset integration.</li><li>Contribute to and maintain art documentation, style guides, and pipeline workflows.</li><li>Participate in art reviews, offering and receiving constructive feedback.</li><li>Identify and flag technical or artistic issues proactively and propose solutions.</li></ul><p>&nbsp;</p><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV and portfolio:</strong></p><ul><li>Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.</li><li>A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.</li><li>Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.</li><li>A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.</li></ul><p>&nbsp;</p><p><strong>Bonus points for:</strong></p><ul><li>Experience on AAA or mid-tier console/PC titles.</li><li>Familiarity with Houdini or procedural modelling techniques.</li><li>Knowledge of Marmoset Toolbag for baking and asset presentation.</li><li>Experience with photogrammetry pipelines.</li><li>An interest in game design and how assets function in context.<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><ul><li>Flexible hybrid working (we work 3 days per week on-site)</li><li>Holiday Accrual Scheme</li><li>International AAA game projects;</li><li>Access to cutting-edge hardware;</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan incl. Dental and Eye care</li><li>Pension Plan</li><li>Life Assurance</li><li>Employee Assistance Programme - Wellness Support</li><li>Regular Team Incentives and Social Events<br>&nbsp;</li></ul><p><strong>Our NL Colleagues receive:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working</li><li>International working opportunities with our Guildford Studio</li><li>Christmas Shutdown</li><li>Holiday Allowance</li><li>Discretionary bonus scheme</li><li>13th Salary Scheme (Vakantiegeld)</li><li>Central Utrecht office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Regular Team Incentives and Social Events</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T10:12:22+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Data analyst]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/data-analyst-1" />
            <id>https://api.mundogamerjobs.com/713</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h4><strong>Mission</strong></h4><p>As a Data Analyst, you’ll play a key role in powering data-driven decisions across the entire company. You will partner closely with the Data Platform team, data engineers, and game teams to own, evolve, and scale the central analytics tools that every team at Homa relies on daily.</p><p>Your main responsibilities will include:</p><ul><li><strong>Own and evolve Homa’s core analytics dashboards:</strong> ensure they are accurate, trusted, and continuously improved so every team can make fast, confident decisions</li><li><strong>Guarantee data quality and consistency</strong> across all data surfaces (Tableau dashboards, web tools, internal apps), one source of truth, no exceptions</li><li><strong>Support hybrid game analytics</strong> when needed, run ad hoc analyses for game teams and translate complex data into clear, actionable insights</li><li><strong>Identify and build new visualizations and tools</strong> based on stakeholder needs: own the full scope from scoping to production deployment</li><li><strong>Drive the rollout of self-service analytics</strong> in collaboration with the Data Platform team: building query templates and validation layers that give teams direct access to game data through AI-powered tools<br>&nbsp;</li></ul><p>This is a great opportunity to own tools used by the entire company, gain direct exposure to gaming product analytics, and be part of Homa’s GenAI data transformation from day one.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for someone with a first solid experience in data analytics or analytics engineering, and the humility, curiosity, ambition, and drive to make an impact fast. You're a great fit if you have:</p><ul><li><strong>Solid data manipulation skills:</strong> you're proficient in SQL and Python, and comfortable transforming and modeling raw data from multiple sources into clean, analysis-ready datasets</li><li><strong>Hands-on deployment and production experience</strong>: you've shipped data work to production using modern tooling like dbt, Airflow, and GitHub (or equivalents — transformation frameworks, orchestration tools, and version control); you're comfortable owning code that runs on a schedule, not just in a notebook</li><li><strong>BI tool expertise</strong> (Tableau, Looker, or equivalent): you build and maintain complex dashboards independently and make smart visualization decisions</li><li><strong>Strong stakeholder data translation</strong>: you convert business questions into scoped, realistic deliverables and know what to prioritize when bandwidth is limited</li><li><strong>Production mindset:</strong> you don't just build; you own what you build, monitor it, and make sure it keeps working long after launch</li><li><strong>Comfort operating at scale:</strong> you've worked with high-volume datasets where performance, cost, and reconciliation across sources actually matter<br>&nbsp;</li></ul><p><strong>Bonus points if you have:</strong></p><ul><li>Experience in B2C industries with high data volume (gaming, streaming, e-commerce)</li><li>Early exposure to GenAI or LLM-based tools in a data workflow context</li><li>Gaming industry knowledge or strong interest in mobile games and player behavior<br>&nbsp;</li></ul><p>Even if you don't check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we're more interested in your potential and passion than a perfect match to our checklist.</p><h4><strong>Our Culture</strong></h4><p>At Homa, we prioritize talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Humility:</strong> We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.</li><li><strong>Curiosity:</strong> We continuously seek the "why" behind the "what" - we explore with purpose and practicality.</li><li><strong>Focus:</strong> Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.</li><li><strong>Ambition:</strong> We strive for the best - we don't settle for "good enough," - we use common sense to reach higher.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here's what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li><strong>Team Gatherings:</strong> We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li><strong>Equipment Support:</strong> From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.<br>&nbsp;</li></ul><h4><strong>Where We Hire</strong></h4><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cosy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you’re based there - or planning to be - we’d love to hear from you!</p>]]>
            </summary>
                                    <updated>2026-07-20T15:44:05+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Gameplay Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-gameplay-engineer-4" />
            <id>https://api.mundogamerjobs.com/709</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio</strong></p><p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands.</strong> Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on new unannounced projects, pushing the boundaries of all aspects of the game to create AAA experiences.</p><p><strong>The Role</strong><br><br>We’re now looking for a <strong>Senior Gameplay Engineer </strong>to join us as we create memorable gameplay experiences on our AAA titles. This is a hands-on role that will work closely with our Lead Gameplay Engineer, Technical Directors and Designers to craft engaging gameplay mechanics, controls and systems – owning the process from the initial design concepts right the way through to implementation, with a focus on quality, performance and scalability.</p><p>Great gameplay is created by Engineers and designers that really care about how games feel in the hands of players. If you enjoy problem solving and seeing how your code and systems interact with our players, we’d love to hear from you.</p><p><strong>As a Senior Gameplay Engineer, you will:</strong></p><ul><li>Design, implement and own core gameplay mechanics, controls, and systems, working with Designers to prototype features and ensure successful integration</li><li>Write clean, robust and efficient code, following best practices and coding standards.</li><li>Debug and optimize gameplay systems to ensure continued stability and performance.</li><li>Contribute to the development of tools and workflows to improve productivity and efficiency.</li><li>Review code, mentor and advise other mid-level Gameplay Engineers in the team.</li><li>Participate in sprint and milestone planning and production reviews.<br>&nbsp;</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>Experience in a Senior Gameplay Engineer position or similar.</li><li>Proficient in C++ and familiar with both object-oriented and data-oriented programming.</li><li>Previous experience owning a feature on a title</li><li>Strong knowledge of game engines, such as Unreal Engine or Unity.</li><li>Demonstrable knowledge and understanding of 3D Maths and Physics.</li><li>Experience with source control systems and collaborative development.</li><li>Good problem-solving and debugging skills.</li><li>Excellent communication and team collaboration skills.</li><li>Passion for video games and familiarity with various game genres.</li><li>Ability to work in a fast-paced and dynamic environment.<br>&nbsp;</li></ul><p><strong>Bonus points for:</strong></p><ul><li>More than one shipped title under your belt</li><li>Experience with multiplayer or networked gameplay systems</li><li>Familiarity with other Engineering disciplines like Animation, UI, or AI<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><p><strong>Our UK Colleagues receive:</strong></p><ul><li>Flexible hybrid working (we work 3 days per week on-site)</li><li>Holiday Accrual Scheme</li><li>International AAA game projects;</li><li>Access to cutting-edge hardware;</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan incl. Dental and Eye care</li><li>Pension Plan</li><li>Life Assurance</li><li>Employee Assistance Programme - Wellness Support</li><li>Regular Team Incentives and Social Events</li><li>&nbsp;</li></ul><p><strong>Our NL Colleagues receive:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working</li><li>International working opportunities with our Guildford Studio</li><li>Christmas Shutdown</li><li>Holiday Allowance</li><li>Discretionary bonus scheme</li><li>13th Salary Scheme (Vakantiegeld)</li><li>Central Utrecht office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Regular Team Incentives and Social Events</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T09:17:16+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Lead Lighting Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/lead-lighting-artist-1" />
            <id>https://api.mundogamerjobs.com/705</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong></p><p>Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.</p><p><strong>Job Summary&nbsp;</strong></p><ul><li>We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets.&nbsp;</li><li>This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals.</li><li>Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust.</li></ul><p>&nbsp;</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><p><strong>Drive Lighting Quality &amp; Vision</strong></p><ul><li>Help define and execute the lighting vision in alignment with the game’s art direction.</li><li>Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar.</li><li>Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content.<br>&nbsp;</li></ul><p><strong>Gameplay, Cinematic &amp; Marketing Lighting</strong></p><ul><li>Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience.</li><li>Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results.</li><li>Adapt lighting solutions to work effectively across gameplay and cinematics.<br>&nbsp;</li></ul><p><strong>Unreal Engine 5 Leadership</strong></p><ul><li>Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing.</li><li>Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability.</li><li>Partner with Technical Art and Engineering to explore new features and improve lighting workflows.<br>&nbsp;</li></ul><p><strong>Technical Collaboration &amp; Performance</strong></p><ul><li>Build strong working relationships with Engineering teams to develop and refine lighting solutions.</li><li>Take ownership of lighting performance, identifying potential issues early and helping guide effective solutions.</li><li>Contribute to the ongoing improvement of lighting pipelines, tools, and debugging processes.</li></ul><p>&nbsp;</p><p><strong>Lead, Support &amp; Mentor</strong></p><ul><li>Provide clear artistic and technical guidance to lighting artists through reviews, feedback, and hands-on support.</li><li>Help plan and scope lighting work, identify dependencies, and support the team in hitting quality and production goals.</li><li>Be an active advocate for lighting quality and consistency throughout development.</li></ul><p><br><strong>Essential Skills, Attributes and Experience</strong></p><p><strong>Lighting &amp; Unreal Engine Expertise</strong></p><ul><li>A strong portfolio showcasing high-quality real-time lighting in Unreal Engine, including gameplay, cinematics, and marketing assets.</li><li>Experience in a Lead Lighting Artist role on shipped titles.</li><li>Deep hands-on experience lighting complex scenes using UE5.<br>&nbsp;</li></ul><p><strong>Creative &amp; Technical Balance</strong></p><ul><li>Excellent understanding of lighting fundamentals such as color, contrast, exposure, composition, and mood.</li><li>Strong technical awareness of real-time rendering constraints, profiling, and optimization.</li><li>Strong understanding of grading and colour pipelines, from content creation through in-engine rendering and final output.<br>&nbsp;</li></ul><p><strong>UE5 Savvy</strong></p><ul><li>Deep, practical knowledge of Unreal Engine 5 lighting systems and workflows.</li><li>Comfortable working closely with engineers to balance artistic goals with technical realities.<br>&nbsp;</li></ul><p><strong>HDR Sky Capture &amp; Real-World Reference</strong></p><ul><li>Previous experience capturing, processing, and implementing HDR skies / sky domes.</li><li>A solid understanding of physically based lighting and real-world lighting reference.</li></ul><p><br><strong>Collaboration &amp; Communication</strong></p><ul><li>Clear communicator who can explain lighting intent to both artistic and technical audiences.</li><li>Enjoys collaborating, sharing ideas, and helping elevate the work of the team.</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T05:59:08+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Unity Team Lead]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/unity-team-lead-1" />
            <id>https://api.mundogamerjobs.com/704</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h4><strong>Mission</strong></h4><p>As a Unity Team Lead, you’ll play a key role in driving both the technical excellence and the engineering evolution of a live, revenue-generating mobile game. You will own the management of a senior Unity development team while contributing directly as a hands-on engineer: keeping the bar high on craft, embedding AI into how the team works, and ensuring every technical decision is made with live-game discipline.</p><p>Your main responsibilities will include:</p><ul><li><strong>Own people management for your team: </strong>run performance reviews, support career growth, and create the conditions for a high-performing, engaged engineering team</li><li><strong>Deliver as a senior IC on live technical projects: </strong>write production-quality Unity code, contribute to architecture decisions, and drive implementation on impactful features</li><li><strong>Lead AI adoption within the team: </strong>proactively test and embed new AI tools, share wins, and accelerate the team’s ability to use what’s possible</li><li><strong>Act as a technical knowledge multiplier: </strong>identify automation opportunities, expand the team’s understanding of backend and AI systems, and raise engineering standards continuously</li><li><strong>Manage a live, scaling game with production care: </strong>balance technical ambition with revenue-conscious delivery, ensuring changes are robust, measured, and safe to ship<br>&nbsp;</li></ul><p>This is a great opportunity to own both the technical and human side of a small, elite team, shape how AI transforms day-to-day engineering on a live product, and make a direct, visible impact on a game played by millions.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for someone with proven experience as a senior Unity engineer who has also led and grown engineering teams, and the humility, curiosity, ambition, and drive to make an impact fast. You’re a great fit if you have:</p><ul><li><strong>Senior Unity expertise:</strong> you write clean, robust Unity/C# code, own architecture decisions, and set the technical standard for your team</li><li><strong>Proven engineering management experience: </strong>you’ve led engineers through hiring, performance cycles, and day-to-day management, and you do it with structure and empathy</li><li><strong>Clear, adaptable communication: </strong>you know how to translate technical complexity for any audience and keep collaboration sharp across functions</li><li><strong>Active AI curiosity: </strong>you test tools on your own initiative, understand what’s possible, and think constantly about how AI can accelerate your team’s output</li><li><strong>Strong ownership mindset: </strong>you go beyond your defined scope, spot problems before they’re raised, and drive solutions without waiting to be asked</li><li><strong>Problem-solving depth: </strong>you break down complex technical challenges, structure clear hypotheses, and execute with rigour<br>&nbsp;</li></ul><p><strong>Bonus points if you have:</strong></p><ul><li>Experience shipping and maintaining live, revenue-generating mobile games, especially puzzle games at scale</li><li>Backend or server-side knowledge that enhances your ability to build AI-powered workflows and automations</li><li>A track record of navigating technically complex changes on a live product under production constraints<br>&nbsp;</li></ul><p>Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</p><h4><strong>Our Culture</strong></h4><p>At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Humility:</strong> We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.</li><li><strong>Curiosity:</strong> We continuously seek the “why” behind the “what” , we explore with purpose and practicality.</li><li><strong>Focus:</strong> Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.</li><li><strong>Ambition:</strong> We strive for the best - we don’t settle for “good enough,” , we use common sense to reach higher.<br>&nbsp;</li></ul><h3><strong>Benefits</strong></h3><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li><strong>Team Gatherings:</strong> We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li><strong>Equipment Support:</strong> From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you’re working remotely.<br>&nbsp;</li></ul><h4><strong>Where We Hire</strong></h4><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cosy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you’re based there - or planning to be - we’d love to hear from you!</p>]]>
            </summary>
                                    <updated>2026-07-21T10:10:21+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Technical Artist]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/technical-artist-8" />
            <id>https://api.mundogamerjobs.com/701</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.<br>&nbsp;</p><p><strong>The Role</strong></p><p>As a <strong>Technical Artist, </strong>you will be that vital link between Art and Engineering. We’re looking for someone who always strives for quality, and who enjoys unlocking the creative potential of our team through optimising processes and workflows, solving technical, system and engine challenges.</p><p>Day to day, you will be:</p><ul><li>Creatively solving technical problems that benefit from a technical approach</li><li>Working closely with our team of artists and engineers to develop and optimise asset creation workflows allowing people to build world class game content</li><li>Providing technical guidance and mentorship to our art teams</li><li>Collaborating with multiple departments to deliver key features</li><li>Optimizing game assets for performance and scalability</li><li>Ensuring high quality and reliability of the game systems</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>A strong portfolio showcasing your artistic and technical skills, demonstrating how your workflows achieve results</li><li>Proven experience as a Technical Artist, and evidence of working on shipped titles</li><li>Demonstrable proficiency in Unreal Engine, Maya, or 3DS Max and other applicable tools</li><li>Experience with scripting languages (C++, Python, MEL, or similar) to improve workflows and automate tasks</li><li>Strong understanding of shaders, lighting, and rendering techniques and demonstrates an interest in leading edge methods used by the best studios around the world</li><li>Excellent problem-solving skills and ability to work collaboratively in a team environment</li><li>A passion for games and a desire to create visually stunning experiences<br>&nbsp;</li></ul><p><strong>Bonus points if you have;</strong></p><ul><li>C++ skills would be beneficial, but not essential<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><p><strong>Our UK Colleagues receive:</strong></p><ul><li>Flexible hybrid working (we work 3 days per week on-site)</li><li>Holiday Accrual Scheme</li><li>International AAA game projects;</li><li>Access to cutting-edge hardware;</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan incl. Dental and Eye care</li><li>Pension Plan</li><li>Life Assurance</li><li>Employee Assistance Programme - Wellness Support</li><li>Regular Team Incentives and Social Events<br>&nbsp;</li></ul><p><strong>Our NL Colleagues receive:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working</li><li>International working opportunities with our Guildford Studio</li><li>Christmas Shutdown</li><li>Holiday Allowance</li><li>Discretionary bonus scheme</li><li>13th Salary Scheme (Vakantiegeld)</li><li>Central Utrecht office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Regular Team Incentives and Social Events</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T07:53:45+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Vehicle Handling Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-vehicle-handling-engineer" />
            <id>https://api.mundogamerjobs.com/694</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio:</strong><br>We are a video game development studio with offices in <strong>Guildford, UK</strong> and&nbsp;<strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.<br>&nbsp;<br>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.<br>&nbsp;<br>It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.<br><br><strong>The Role</strong><br>As our&nbsp;<strong>Lead Lighting Artist</strong>, you’ll head up the Lighting team, working closely with our Studio Art Director, Environment Director, Technical Artists, and Engineers to craft visually stunning and technically optimized lighting across our AAA projects. Lighting is a critical component of our games, and it is essential to have someone who can direct and conduct a consistent vision for our environments taking the experience to the next level.<br>&nbsp;</p><p>As our&nbsp;<strong>Lead Lighting Artist,&nbsp;</strong>you will:</p><ul><li>Lead and mentor the Lighting team to promote creativity and educate them in the science of lighting</li><li>Design and implement high quality lighting setups that enhance mood, narrative and generate visceral gameplay experiences</li><li>Use technical knowledge to maximise the potential of the rendering quality while keeping framerates up. &nbsp;</li><li>Partner with Technical Artists and Graphics Engineers on materials, shaders, shadows, anti-aliasing, and image quality enhancements</li><li>Stay up to date on trends and methodologies in current and future graphics software develop early planning of lighting related processes&nbsp;</li><li>Be aware of potential risks to the project and bring it to the attention of management&nbsp;</li><li>Support the Studio Art Director, Technical Director and Lead Artist in any ad hoc tasks and duties&nbsp;<br>&nbsp;</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>Experience as a Senior or Lead Lighting Artist <strong>within the games industry</strong></li><li>Have at least one shipped AAA title under your belt</li><li>An impressive portfolio demonstrating your deep understanding of lighting, mood, and visual storytelling</li><li>Experience of real-time dynamic and baked lighting, grading, lens flares, vignette and other post-FX all with an eye on image quality and performance.</li><li>Excellent interpersonal and communication skills</li><li>Strong working knowledge of Unreal Engine 5</li><li>Experience in industry standard art tools such as required 3DS Max/Maya, Photoshop</li><li>Photography experience shooting lighting reference, HDRI/IBL as needed</li><li>Demonstrated leadership and a passion for nurturing and developing team talent<br>&nbsp;</li></ul><p><strong>Benefits</strong><br><strong>What you can expect from us:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working (we work 3 days per week on site)</li><li>Great increasing holiday benefits including Christmas Shutdown</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan including dental and optical support, mental health, online GP</li><li>Pension Plan</li><li>Life Assurance</li><li>Flu Jab Vouchers</li><li>Regular Team Incentives and Social Events</li><li>Brand &nbsp;new Guildford office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Opportunities to work with our Netherlands office</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T09:51:23+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[AI Director - Machine Learning]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/ai-director-machine-learning" />
            <id>https://api.mundogamerjobs.com/684</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>We are looking for an experienced and passionate AI/Machine Learning Director to become a defining member of our Engineering team at Escape Velocity Entertainment. You will research, develop, and prototype AI/ML solutions to unlock new experiences and push the boundaries of our ambitious project.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p><strong>What we will do together:</strong></p><ul><li>Oversee ML bot research, development, and implementation.</li><li>Identify and evaluate opportunities to use generative AI across the production pipeline.</li><li>Gather AI-related ideas and needs from teams and convert them into actionable plans.</li><li>Drive execution of approved AI initiatives, prototypes, and workflow improvements.</li><li>Explore and prototype local models trained on internal data.</li><li>Develop guidelines and best practices for agentic AI systems (e.g., Windwalk, Antigravity).</li><li>Educate directors and teams on AI capabilities, limitations, and practical usage.</li><li>Up to date knowledge with emerging AI models, tools, and industry trends.</li><li>Understand major AI models and clearly explain their strengths, weaknesses, and applicability<br>&nbsp;</li></ul><p><strong>What you will bring:</strong></p><ul><li>Previously held an AI/ML Lead/Manager or equivalent position.</li><li>Solid experience with Python and C++ with strong expertise with ML frameworks like PyTorch and TensorFlow.</li><li>Strong communication skills for engaging both technical and non-technical audiences.</li><li>Expertise in AI/ML theory, algorithms, and system design.</li><li>A collaborative, mentoring-oriented mindset and passion for solving problems.</li><li>Game development experience is a plus but is not required.<br>&nbsp;</li></ul><h4 id="job-benefits-title"><strong>Benefits</strong></h4><p><strong>Interested… a bit about Escape Velocity:</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.</p><p><strong>A few benefits you can expect from us:</strong></p><ul><li>A generous PTO allowance</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)</li><li>Private Medical &amp; Dental Healthcare</li><li>Private Mental Health scheme</li><li>A generous annual Health &amp; Wellbeing allowance</li><li>Discretionary Studio Bonus</li><li>Top range tech for your home set up</li><li>Other benefits based on your region<br>&nbsp;</li></ul><p><strong>How to apply:</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-07-21T09:12:06+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Gameplay and Animation Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-gameplay-and-animation-engineer" />
            <id>https://api.mundogamerjobs.com/680</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong></p><p>Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.<br><br><strong>Job Summary&nbsp;</strong></p><p>As a Senior Gameplay &amp; Animation Engineer you will set a&nbsp; high bar for code quality and a passion for gameplay and animation. In this role, you will own and continue the development of our key gameplay and animation systems, you will extend and maintain the code of our technology, tools, and pipelines, working closely with the animators, character artists, designers, and programmers to help develop spectacular gameplay features for our games.</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li>Work within Unreal Engine 5 adapting existing systems and building new technology to fulfil the project’s technical needs and creativity.</li><li>Prototyping and coding gameplay and animation features</li><li>Work closely and constructively with design, animation, and engineering teams to realise creative ambitions</li><li>&nbsp;Support planning efforts by estimating and dependency checking gameplay feature development</li><li>&nbsp;Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks</li><li>Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.</li></ul><p>&nbsp;</p><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li>Demonstrable programming experience in a creative environment</li><li>Shipped one or more AAA game titles, ideally using Unreal Engine</li><li>Advanced proficiency in C++, linear algebra, 3D Maths and strong familiarity with Object-Oriented (OO) design principles</li><li>Experience with GAS - the Unreal Gameplay Ability System</li><li>Unreal Engine, Blueprints and Unreal Animation Principles&nbsp;</li><li>Dedication to code quality and documentation, and ability to learn and master new technologies and code</li><li>Ability to work independently and efficiently under deadlines</li><li>Effective communicator and collaborator with multi-disciplinary team members</li></ul><p>&nbsp;</p><p><strong>Highly Desirable&nbsp;</strong></p><ul><li>Hands-on experience developing for Unreal Engine and Xbox Series X/S and PS5</li><li>Experience with player controlled characters, Unreal enhanced inputs, cameras and camera systems</li><li>Implementation experience in one or more of the following areas, Inverse Kinematics techniques, Ragdoll and physics-based character animation, Procedural animation techniques, Keyframe animation and forward kinematics, Machine learning driven animation techniques<br>&nbsp;</li></ul><p>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at <a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/">https://complaint.ic3.gov/</a> and <a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/">https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-07-21T07:41:05+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Gameplay Animator]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-gameplay-animator-1" />
            <id>https://api.mundogamerjobs.com/678</id>
            <author>
                <name><![CDATA[Hangar 13]]></name>
            </author>
            <summary type="html">
                <![CDATA[<p><strong>Who We Are</strong></p><p>Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you.</p><p><strong>Job Summary&nbsp;</strong></p><p>We are looking for a skilled, reliable, and self-motivated Senior Animator, helping to create high-quality, realistic 3D character animations that bring our worlds and characters to life.</p><p>You will work closely with designers, artists, and engineers to ensure animations align seamlessly with gameplay and narrative vision, helping to develop our next-generation AAA title.</p><p><strong>Duties and Responsibilities&nbsp;&nbsp;</strong></p><ul><li>Create high quality mocap-driven realistic animations and contribute to achieving a satisfying gameplay feel.&nbsp;</li><li>Collaborate with the animation leads, designers, technical animators, programmers and animation peers to deliver the best-in-class gameplay features.</li><li>Prepare for and co-direct mocap shoots.</li><li>Adapt to the style and constraints of the project - realistic with focus on character animation and open world.&nbsp;</li><li>Foresee challenges and identify and suggest opportunities for improvements relating to animations, gameplay features and animation pipelines/workflows.</li><li>Troubleshoot bugs with (implementation of) animations in game.</li><li>Support animation leads and production by realistically estimating time required for carrying out tasks, determine scope and identify risks.</li><li>Deliver content that matches the vision and constraints, as well as find solutions to any technical and creative challenges.</li><li>Participate in knowledge sharing with other animators across all experience levels.</li><li>Explore new tech and enhancements related to animation and game development.</li><li>Collaborate with and provide feedback to animation co-dev / outsourcing partners.</li></ul><p>&nbsp;</p><p><strong>Essential Skills, Attributes and Experience</strong></p><ul><li>An animator passionate about working on industry-defining titles that push their abilities and define true-to-life characters.</li><li>An animator with hands-on AAA game industry experience.</li><li>Experience with (mocap-driven) gameplay animation pipelines - Mocap data, MotionBuilder (or Maya) and game engine (Unreal Engine preferred).&nbsp;</li><li>Impressive animation skills demonstrated by animation reel, titles and previous projects.&nbsp;</li><li>Solid experience working with mocap animation, preferably in game development.</li><li>Strong creative and technical problem-solving skills.</li><li>Knowledge of classic animation principles, body mechanics, acting, posing, storytelling techniques and best practices for gameplay animations.</li><li>Ability to work independently in a team environment.</li><li>Ability to communicate and collaborate across multiple locations effectively.</li></ul><p>&nbsp;</p><p><strong>Highly Desirable&nbsp;</strong></p><ul><li>Willingness to continually develop skills and self-educate in knowledge related to animations and gameplay systems.</li><li>Keeping track of new trends and emerging practices in the animation and games industry.<br>&nbsp;</li></ul><p>Hangar 13&nbsp; prides itself on the diversity of its team members, partners, and communities.&nbsp; For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.&nbsp;&nbsp;</p><p>As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.&nbsp; Please contact us if you need to request reasonable accommodation.</p><p><strong>SECURITY NOTICE -&nbsp; </strong>We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.</p><p>Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.</p><p>If you believe you have been a victim of such a scam, you may fill out a complaint form at <a target="_blank" rel="noopener noreferrer" href="https://complaint.ic3.gov/">https://complaint.ic3.gov/</a> and <a target="_blank" rel="noopener noreferrer" href="https://reportfraud.ftc.gov/">https://reportfraud.ftc.gov/</a> detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.</p>]]>
            </summary>
                                    <updated>2026-07-21T06:43:58+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Gameplay Designer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/gameplay-designer" />
            <id>https://api.mundogamerjobs.com/657</id>
            <author>
                <name><![CDATA[Escape Velocity Entertainment]]></name>
                <email><![CDATA[founders@eve.games]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>What we are looking for:</strong></p><p>Are you a gameplay designer with a passion for making games? Escape Velocity is looking for a Game Designer with strong scripting skills. You will be in charge of creating and implementing gameplay mechanics across the game, ensuring they are balanced and fun to play.</p><p id="job-requirements-title"><strong>Requirements</strong></p><p><strong>What we will do together:</strong></p><ul><li>Develop and oversee multiplayer match mechanics and features.</li><li>Work alongside other designers, artists, animators, and engineers to document, then implement these features in engine.</li><li>Use our visual scripting tools to create complex and dynamic gameplay.</li><li>Refine your implementation through playtest feedback and live data.</li><li>Collaborate closely with leads and directors to channel the game the vision through your designs.</li></ul><p>&nbsp;</p><p><strong>What you will bring:</strong></p><ul><li>3+ years of experience working on a multiplayer and/or live service game.</li><li>At least one shipped AAA title.</li><li>Expert knowledge of game scripting and expertise with Unreal Engine (UE5 preferred).</li><li>Vector math skills.</li><li>A passion for competitive gaming, with professional understanding of current multiplayer action games.</li><li>Strong creative and technical problem-solving skills.</li><li>Excellent communication skills.<br>&nbsp;</li></ul><p id="job-benefits-title"><strong>Benefits</strong></p><p><strong>Interested… a bit about Escape Velocity:&nbsp;</strong></p><p>Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn’t necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote’ and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things.&nbsp;&nbsp;<br>&nbsp;</p><p>&nbsp;<strong>A few benefits you can expect from us:&nbsp;</strong></p><ul><li>A generous PTO allowance&nbsp;</li><li>Summer and Winter holidays studio closure (separate to PTO allowance)&nbsp;</li><li>Private Medical &amp; Dental Healthcare&nbsp;&nbsp;&nbsp;</li><li>Private Mental Health scheme&nbsp;&nbsp;</li><li>A generous annual Health &amp; Wellbeing allowance&nbsp;</li><li>Discretionary Studio Bonus&nbsp;</li><li>Top range tech for your home set up&nbsp;</li><li>Other benefits based on your region&nbsp;<br>&nbsp;</li></ul><p><strong>How to apply:&nbsp;</strong></p><p>Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.&nbsp;</p><p>Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.&nbsp;</p><p>Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.</p>]]>
            </summary>
                                    <updated>2026-07-21T03:01:47+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Business Development Manager]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/business-development-manager-1" />
            <id>https://api.mundogamerjobs.com/650</id>
            <author>
                <name><![CDATA[Modma Studios]]></name>
                <email><![CDATA[hr@modmacon.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>About Modmacon</strong></p><p>At Modmacon, we specialize in creating high-quality mobile gaming art production. Our team collaborates with industry-leading game developers to bring visually stunning and immersive gaming experiences to life. As we expand across the globe, we’re seeking a Business Development Manager to drive growth, build partnerships, and represent Modmacon’s vision at the heart of the global gaming ecosystem.</p><p><strong>The Role</strong></p><p>We’re seeking an experienced Business Development Manager to grow Modmacon’s client base across Europe. You’ll build lasting partnerships with game developers and publishers, identify new opportunities, and represent Modmacon at major gaming events globally. This is a strategic role that requires both entrepreneurial drive and deep understanding of the gaming production ecosystem.</p><p><strong>What you will be doing</strong></p><p><strong>Market Strategy</strong></p><ul><li>Analyze gaming trends to uncover new opportunities in mobile game art.</li><li>Develop go-to-market strategies and collaborate with marketing on targeted campaigns.<br>&nbsp;</li></ul><p><strong>Lead Generation &amp; Partnerships</strong></p><ul><li>Identify and engage potential clients in the mobile gaming sector.</li><li>Represent Modmacon at key industry events (Gamescom, GDC, Nordic Game, etc.).<br>&nbsp;</li></ul><p><strong>Sales &amp; Negotiation</strong></p><ul><li>Deliver compelling pitches showcasing Modmacon’s capabilities.</li><li>Negotiate contracts that foster long-term growth and partnerships.</li><li>Meet or exceed revenue goals.<br>&nbsp;</li></ul><p><strong>Client Relationship Management</strong></p><ul><li>Act as the main point of contact for clients, ensuring quality delivery and satisfaction.</li><li>Gather feedback, identify upselling opportunities, and strengthen client relationships.<br>&nbsp;</li></ul><p><strong>Internal Collaboration</strong></p><ul><li>Work closely with art and production teams to align on client expectations.</li><li>Share market insights to keep Modmacon’s art styles competitive and on trend.<br>&nbsp;</li></ul><p><strong>Reporting &amp; Analytics</strong></p><ul><li>Track sales pipelines, performance metrics, and revenue outcomes.</li><li>Provide actionable insights to support strategic decisions.<br>&nbsp;</li></ul><p><strong>What You Bring</strong></p><ul><li>5–8 years’ experience in BD, sales, or account management within gaming or game art production.</li><li>Proven record of driving sales growth and managing key client accounts.</li><li>Degree in International Business Management, Marketing, or Sales/ Strategic Management (or a related field).</li><li>Fluent English; other European languages are a plus.</li><li>Strong network, negotiation, communication and presentation skills.</li><li>Passion for gaming and knowledge of industry trends.</li><li>Willingness to travel across Europe for meetings and events.</li><li>Strong understanding of outsourcing models, production pipelines, and art, production processes.<br>&nbsp;</li></ul><p><strong>&nbsp;What We Offer:&nbsp;</strong></p><ul><li>Creative Growth: Contribute to shaping the future of mobile game art and visual storytelling.</li><li>Competitive Compensation: Attractive salary and benefits package.</li><li>Dynamic Work Culture: Join a passionate, innovative team committed to excellence in gaming.</li><li>Industry Exposure: Collaborate with top game studios and global creators leading the stylized art movement.</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T08:52:21+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Principal Rendering Engineer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/principal-rendering-engineer-1" />
            <id>https://api.mundogamerjobs.com/378</id>
            <author>
                <name><![CDATA[Stellar Entertainment Software]]></name>
                <email><![CDATA[stellar-entertainment@jobs.workablemail.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p><strong>The Studio:</strong></p><p>We are a video game development studio with offices in <strong>Guildford, UK</strong> and <strong>Utrecht, Netherlands</strong>. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.</p><p>Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.</p><p>It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.<br>&nbsp;</p><p><strong>The Role</strong></p><p>As our Principal Rendering Engineer you will be working closely with our Technical Director and Engineering team to develop and optimise the rendering and graphics technology we implement on our AAA projects.</p><p>Your main focus will be collaborating with our team of engineers, artists, and technical artists to design, implement, and optimize rendering features. You will be at the forefront of creating visually stunning and immersive experiences for our players - we want our games to inspire and amaze.</p><p>As our <strong>Principal Rendering Engineer</strong>, you will:</p><ul><li>Develop and optimize rendering features</li><li>Implement shaders and lighting systems</li><li>Collaborate with artists to achieve exceptional visual quality</li><li>Optimize performance and memory usage</li><li>Maintain and enhance the rendering pipeline</li><li>Research and implement cutting-edge rendering techniques</li><li>Provide technical guidance to the team<br>&nbsp;</li></ul><p><strong>Requirements</strong></p><p><strong>What we’re looking to see on your CV:</strong></p><ul><li>Significant experience in real-time rendering and graphics programming</li><li>Proficiency in C++ and shader programming languages (e.g., HLSL, GLSL)</li><li>Strong understanding of rendering algorithms and techniques</li><li>Experience with Unreal Engine or other modern game engines</li><li>Knowledge of performance profiling and optimization techniques</li><li>Excellent problem-solving and debugging skills</li><li>Strong communication and teamwork skills</li><li>Previous experience shipping AAA titles is a plus<br>&nbsp;</li></ul><p><strong>Bonus points if you have;</strong></p><ul><li>At least one, or two extra languages under your belt</li><li>Previous experience in building large scale, realtime, multiplayer games<br>&nbsp;</li></ul><p><strong>Benefits</strong></p><p><strong>What you can expect from us:</strong></p><ul><li>International AAA game projects</li><li>Access to cutting-edge hardware</li><li>Flexible/hybrid working (we work<strong> 3 days per week</strong> on site)</li><li>Great increasing holiday benefits including Christmas Shutdown</li><li>Discretionary bonus scheme</li><li>Private Healthcare Plan including dental and optical support, mental health, online GP</li><li>Pension Plan</li><li>Life Assurance</li><li>Flu Jab Vouchers</li><li>Regular Team Incentives and Social Events</li><li>Brand new Guildford office</li><li>Access to a well-stocked fridge and snack cupboard</li><li>Opportunities to work with our Netherlands office</li></ul>]]>
            </summary>
                                    <updated>2026-07-21T10:09:17+00:00</updated>
        </entry>
            <entry>
            <title><![CDATA[Senior Economy Designer]]></title>
            <link rel="alternate" href="https://mundogamerjobs.com/en/job/senior-economy-designer-1" />
            <id>https://api.mundogamerjobs.com/261</id>
            <author>
                <name><![CDATA[Homa Games]]></name>
                <email><![CDATA[contact@homagames.com]]></email>

            </author>
            <summary type="html">
                <![CDATA[<p>Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h4><strong>Mission</strong></h4><p>As a Senior Economy Designer (Hybrid RPG), you’ll play a key role in shaping the commercial destiny of our RPG portfolio. You won’t be supporting someone else’s economy, you’ll own it. Across multiple live titles, you’ll be the person who decides how players earn, spend, and engage, and your decisions will be the difference between a game that stagnates and one that scales into global top rankings.</p><p>Your main responsibilities will include:</p><ul><li><strong>Design scalable RPG economy systems:</strong> build a core economic model that becomes a replicable strategic asset across titles, not a one-off rebuild per game</li><li><strong>Own the economic impact of every product feature:</strong> assess KPI implications before launch, produce risk-adjusted roadmaps, and ensure the team always knows what’s at stake</li><li><strong>Define pricing, sink/source balancing, and offer targeting strategies:</strong> create the full monetization architecture that drives IAP conversion and long-term player engagement</li><li><strong>Build economy simulations and data models:</strong> own all quantitative economy work end-to-end, from raw data analysis to live balancing decisions</li><li><strong>Partner directly with studios and publishing teams:</strong> translate complex economy frameworks into clear, actionable guidance that small teams can implement without friction</li></ul><p>&nbsp;</p><p>This is a great opportunity to own the economy across multiple live titles simultaneously, a rare scope in this industry, make your impact measurable in revenue and player KPIs, and operate at the intersection of product, game design, and data in a team that moves fast and plays to win.</p><h4 id="job-requirements-title"><strong>Requirements</strong></h4><p>We are looking for someone with 3–5 years of experience in free-to-play RPG economy design, and the humility, curiosity, ambition, and drive to make an impact fast. You’re a great fit if you have:</p><ul><li><strong>Direct RPG F2P economy ownership:</strong> you’ve designed and driven the core economy of a free-to-play RPG title end-to-end, not just contributed to sub-loops</li><li><strong>Strong data analysis skills:</strong> SQL is a must; you read game data fluently and translate it into clear economic decisions</li><li><strong>Hands-on execution mindset:</strong> you go into the details, you implement, and you iterate; you don’t hand over a framework and walk away</li><li><strong>Structured thinking and clear documentation:</strong> your work is organized, your outputs are legible, and studios can act on what you produce</li><li><strong>Strong communication skills:</strong> written and verbal; you can align distributed studio teams remotely without losing clarity or momentum</li></ul><p>&nbsp;</p><p><strong>Bonus points if you have:</strong></p><ul><li>Python or R experience for economic modeling and simulation</li><li>Basic Unity knowledge for direct studio collaboration</li><li>Experience on titles with significant IAP in the top 200 grossing RPG charts</li><li>An AI-native workflow: you actively use AI to build models, speed up analysis, and multiply your output</li></ul><p><br><i>Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.</i></p><h4><strong>Our Culture</strong></h4><p>At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:</p><ul><li><strong>Humility:</strong> We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.</li><li><strong>Curiosity:</strong> We continuously seek the “why” behind the “what” - we explore with purpose and practicality.</li><li><strong>Focus:</strong> Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.</li><li><strong>Ambition:</strong> We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.</li></ul><h4 id="job-benefits-title"><br><strong>Benefits</strong></h4><p>Building great games starts with building a great place to work. Here’s what you can expect:</p><ul><li><strong>Comprehensive Benefits:</strong> Depending on your location, you’ll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.</li><li><strong>Paris HQ Access:</strong> Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.</li><li><strong>Coworking Access:</strong> You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.</li><li><strong>Global Team:</strong> Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.</li><li><strong>Team Gatherings:</strong> We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.</li><li><strong>Performance Reviews:</strong> We’re committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.</li><li><strong>Equipment Support:</strong> From day one, we’ll provide everything you need to do your best work, including a home office setup allowance if you’re working remotely.<br>&nbsp;</li></ul><h4><strong>Where We Hire</strong></h4><p>Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cosy WeWork filled with good energy (and snacks).</p><p>We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you’re based there - or planning to be - we’d love to hear from you!</p>]]>
            </summary>
                                    <updated>2026-07-21T11:41:03+00:00</updated>
        </entry>
    </feed>
